The Basic Scout Leadership Course is the main course for Scouts working towards their Australian Scout Medallion. The course was re-presented in 2008 by the NSW State Mindari to update the content and course materials. This course is designed for 12 and 13 year old Scouts who have completed the Pioneer Award.
The Scout Leadership Course is run at a district or region level to provide leaderskip skills to Scouts. Resources to support Leaders and Commissioners in planning and delivering the course are available here.
This documentation is divided into a number of sections:
If you require any help or support in understanding the course materials or running your first Basic Leadership Course, please email Chris Chapman
The Scout Leadership Course is a National Course run at a local level. The course is designed for Scouts who have completed their Pioneer Badge. It has content suitable for 12 and 13 year old Scouts who are keen to develop their skills to become leaders in their Scout Troop. The course has a practical "hands-on" approach and is organised around the Patrol System.
The National Course recognises the following sessions:
This 2008 re-write of the course recognises the addition of an Advanced Scout Leadership Course and breaks this Course into 12 sessions:

Upon completion of this course, the Scout is awarded the Scout Leadership Course Badge by the Course Leader. This badge is a rectangular uniform badge worn on the right shoulder, aligned with the seam of the Scout shirt. It is designed to match the Scoutcraft badge worn on the left shoulder. After reporting back to their Troop, the participant's Troop Council can request that the Course Certificate is presented. This is the evidence needed when applying for the Australian Scout Medallion.
The first impressions that the Scouts receive on the course will help to set the atmosphere and expectations for the rest of the course. Take some time to inform the Scouts about the course ahead and their role in it.
Time to allocate for this session: 15 minutes
Recomended programming for this session: This session must be the first session of the course.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here is the recomended activity for this session:
| Activity | Type of Activity | Resources |
| Ceremony and Ice Breaker | A familiar opening ceremony then a Patrol grouping ice-breaker activity | Publication: Ceremonies Scouts Australia Ice Breakers |

Resources that can be printed or included on a disk to take home:
Welcome to the Scout Leadership Course
Adult Leaders attending for training purposes should:
Session area: Welcome
Teamwork is about communicating, sharing ideas and working out solutions collaboratively. In managing a Scout Troop, the communication centres around Welcome. But it is not easy to make Welcome effective. This session covers ways to make it more effective.
Welcome to the Basic Scout Leadership Course
This course was written in 2008 by Scouts Australia New South Wales to help Scouts who have completed their Pioneer level to find out more about becoming a Patrol Leader in their Scout Troop. There are 12 areas covered on the course in a number of sessions. The sessions are:
There are also other parts of the course including:
This course is a requirement of the Australian Scout Medallion. At the end of the course, you will receive the Scout Leadership Course uniform badge. When you have completed the task set in "back at your Troop", your District Leader will visit your Troop to present you with your course certificate. This is your record of completing the course that will be needed to complete your Australian Scout Medallion.
Help make the Scout Leadership Course better
Whatever your experience on this course, we appreciate your feedback in the course evaluation. If you would like to make any comments directly to the writers of the course, we would love to hear from you. You can send your comments through your local Troop / District / Region youth councils, Patrol Leader's Councils or Scout Youth Committee or you can write to us at the NSW Scout State Office:
State Commissioner Scouts
PO Box 125
Lidcombe NSW 1825
Session activity:Ice breakers
Resource Type: Ice breaker ideas
Hand out the name badges randomly so everyone has a name that is not their own. Scouts and presenters then mingle to find their own badge and swap with their incorrect one. They must find out three things about the person who's badge they have before returning. Badges are coloured to indicate the Patrol to form into at the end.
An activity to work on teamwork, leadership and task management. You need large sheets of paper, lots of poster paints, newspaper, disposable cups, sticky tape etc. Hand out paper, paints and other materials and tell them to design and paint a mural. Allow clean-up time.
Make Patrol-coloured turks head woggles. Instructions on the resources disk here.
You need pieces of cloth such as calico, staves for each Patrol, marking pens of various colours, staple gun and scissors. Give the Patrol a stave, piece of cloth and marking pens and get them to make up a Patrol pennant, flag or banner.
An activity to work on teamwork and leadership. You will need five old packs of playing cards. Shuffle the cards and scatter them randomly around the area. The Patrol has to retrieve all the cards and sort them by pack and suit. To make it a bit harder, hide a few cards in unlikely spots. Alternatively remove one card and have the Patrol work out what card is missing.
An activity for working on task management and teamwork. You need a list of objects like the one below. Use your imagination.
Set a time limit. The first Patrol to return as a complete Patrol with a complete collection is the winner.
How to GuideThese pages detail how to organise and deliver a Basic Scout Leadership Course. They are designed for Scout Leaders and District Scouts Leaders who are course leaders to assist with planning and preparation. Course leaders should read the "How to Run a Course" guide before referring to the session resources.
Read each of the pages, in order, and use the overview sheet to keep track of your progress. You should start this process at least six months before the course is scheduled to run.
In November 2008, the NSW State Mindari produced a new resource aimed at supporting District Scout Leaders. One of the Modules in this resource is specifically designed to support the planning and delivery of this course. It is highly recommended that ANY person considering running this version of the Scout Leadership Course first completes Module F of the Tools for Effective District Scout Leaders scheme. You are also strongly encouraged to work alongside another person who has successfully run the course before as there are many elements and changes that you may not appreciate if attempting the scheme alone. Speak to your support team for information on who can help you with this course. Visit www.patroltent.com for more details of the Tools scheme.
Baggy was personally involved in the writing and running of 8 Basic Scout Leadership Courses using the new materials over a period of 6 months. Here are his top tips to think about before you start to plan your course:
1. The new material has been written using modern techniques and understanding. Course Leaders need to understand the material in depth before organising a course.
2. If you need help, ask for it! Your Regional Commissioner (Scouts) and the State Scout Team are available to give you advice and support in putting on an effective course. If you don't ask, you can't get!
3. This course is designed for post-pioneer Scouts - that is those that have completed the Pioneer Award. Generally, the participants will be 12 or 13 years old. The content and approach reflects this.
4. Scouts who are older than this are far more suited to the Advanced Scout Leadership Course.
5. The Course is best run at a District level, but some Regions, some Troops or a collection of Troops may choose to run the course. If you want to do this, you should always speak to your District Scout Leader or Region Commissioner (Scouts) before starting the planning.
6. The Course is best run as a residential, Patrol camping weekend. However, you can also run it as a non-residential weekend, indoor residential weekend or 4 evening course! The content varies slightly depending on your situation.
7. This is the course that is required for the Australian Scout Medallion. Therefore, you should be encouraging all of your post-pioneer Scouts to attend the course. Don't wait until they are 14!
8. Each Session has a choice of activities and presentation techniques. Course Leaders must work with the Session presenters ahead of the course to ensure the presentation techniques vary and compliment each other. A variety is needed.
9. Balance the program between physical, mental, creative, quiet and serious sessions - just like a Troop night.
10. Train leaders at the same time! Encourage attendance and participation from all leaders - new and long-serving alike. Everyone learns something new!
11. Don't Lecture - Facilitate.
12. Don't Teach - Inspire.
13. Don't break your Sessions to "burn of energy outside for a while". Include the games and energetic activities in the Sessions. If you aren't having fun all the time, you aren't doing it right!
14. All of the Session culminate in the final "Patrol Activities" Session. This uses the skills they have learnt to actually do an activity they choose, plan and manage for 1 hour of the program.
15. The Session on "Bullying and Other Issues" isn't really about bullying! That is just a lead into it. It is a chance for the Scouts to talk about any issue they may have in their Scout Troop. The Session should be facilitated by a leader who is not directly involved in the Troops with participants on the course.
16. There is only one post course project - and it is NOT connected at all to the Leadership Activity required for the Australian Scout Medallion. It is simply to report back to the Troop Council and have them invite the DSL or Course Leader to a Troop night to present the certificate. The badge is awarded on the course.
These pages detail how to organise and deliver a Basic Scout Leadership Course. They are designed for Scout Leaders and District Scouts Leaders who are course leaders to assist with planning and preparation. Course leaders should read the "How to Run a Course" guide before referring to the session resources.
This course follows the Scouts Australia National Scout Leadership Course requirements. Details of this can be found on page 16 of the Scout Record Book:
The course is run within your Branch according to your Branch structure and guidelines. You may participate in the Scout Leadership Course on completion of your Pioneer Badge.
The aim of this course is to provide suitable leadership skills for Scouts, utilising a practical "hands on" approach. The course is organised and run on the Patrol System and provides all participants with the opportunity to chair a meeting.
Sessions include:
Scout Leadership Courses are always in demand. They are a standard part of the award scheme. By setting a regular schedule of courses for your District, you will build excitement and anticipation for the participants.
Planning a calendar of events in isolation is just not an option for a District Leader. There are many factors to take into account such as other events on the program, school holidays, availability of resources, desire of Groups to support the event, etc. Only by sharing your thoughts in an open forum with your Section Leaders will you gain a full understanding of their commitments and needs.
Most Leaders in Scouting plan on a Scouting year basis whereby the calendar is set late in the year for the following year’s activities. This can create some problems. For a calendar to be produced, basic information such as dates, times and locations are required. To be useful, the calendar will need to be released in November which means the events at the end of the next year are 14 months away and might not be confirmed yet. Furthermore, when it reaches October, many Sections are hungry for dates and information for the following years first term, but have to wait until the whole year is planned first! With the age of computers and web-sites, it is now easier to maintain a program on a rolling basis – that is by May, we know about the major events and activities for the following May. They are set, advertised and in the planning cycle. With this model, planning the calendar future events becomes a small part of every District Mindari, rather than an entire meeting at the end of the year.
Once the events have been placed in an appropriate place on the calendar, it is important to communicate to those who need to know. As a District Leader, you have a responsibility to ensure the event is promoted to all Troops via their leader team, but don’t forget to advise your District Team, District Council of Group Leaders and your Regional Commissioner (Scouts).
Year: ______________________
District: ____________________________________
DSL: _________________________
| Troops | |||||||
| Numbers Jan-April | |||||||
| Numbers May-Aug | |||||||
| Numbers Sep-Dec |
Maximum participants per course: _________ Scouts
Number of courses required per year: ________ courses
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
Where you hold your course very much depends on the type of course you are running. Particularly, if you are planning a residential course (indoor or outdoor), then you will clearly need a different location than that for a non-residential course. Scout halls, camp sites and other community facilities are all suitable.
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
The Scout Leadership Course is both flexible and constantly changing. Most of the printed resources you will find on the scheme appear dry and often dated. There is no set format to the course – each one needs to be tailored to the participants needs and resources available. From our own training and from our work with young people, we know which presentation methods work best for learning and enjoyment. These should be employed throughout your Scout Leadership Course. Avoid “chalk and talk” sessions, sitting still for long periods, tasks requiring writing or reading in large quantities. Include practical sessions, skills based sessions and physical tasks that promote leadership, team work and thinking. Consider if an overnight stay is appropriate or if the course is better run over 2 day sessions. List out the sessions you are going to deliver, put them into an order and you are ready to find the right people to deliver them.
Which leaders in your District will be best for the course? If you know your leadership team, then you can identify those with spark, energy, specific skills or excellent communication techniques. Don’t overlook the younger leaders, older Scouts or Venturers, parents or local community members – all of which might give your youth members a different perspective on life. Read the sessions carefully as they often indicate the type of person who would be most appropriate to use.
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
The greatest thing about this particular course is the flexibility it provides! The course materials have been specially designed to fit a range of different programming needs. You can run this course as a residential weekend - indoor or outdoor - as a non-residential weekend or even over three evenings. As long as the session outcomes are completed, it is up to you how you organise your time.
Some session just flow better when they build on knowledge from a previous session. For example - can you imaging planning and running a Patrol Activity if you have not first learnt what a Patrol is, how it runs and how to plan? The sessions are not organised in a particular order, but at the start of each session, there is a note on where in your program it should be placed. Of course, you will want to organise the course to suit your environment, start and end times, meals and other activities. You are very welcome to do this! All up, there are 12 hours of deliverable content.
There is more information on the types of activities featured in the course on the "Methods" page. Each session has been designed with a number of different options to help you cope with attention spans, unforeseen weather problems, space restrictions, etc. So no matter what order the sessions are in, you will find a way to deliver the content that fits your needs. It is also important to consider when planning that many of the activities are physical, game-like and fun, so no need to plan for an extra game or leg-stretching activity - you should be doing this as part of the program.
This resource includes some sample programs that you can use as a guide (or just use outright) in planning your course. They are provide in Excel format so you can alter them to suit your needs, or in PDF format for those who do not have Excel.
| Attachment | Size |
|---|---|
| Sample_program_1_NonResdentialWeekend.pdf | 53.88 KB |
| Sample_program_2_ResdentialWeekend.pdf | 55.58 KB |
| Sample_program_3_fourevenings.pdf | 54.8 KB |
| Sample_program_1_NonResdentialWeekend.xls | 33 KB |
| Sample_program_2_ResdentialWeekend.xls | 33.5 KB |
| Sample_program_3_fourevenings.xls | 32 KB |
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
Extensive research took place with youth members and adults in Scouting to determine the best way to deliver this course. Not surprisingly, variety was the spice of life. However, before the over-excited rush off to deliver everything from the edge of a cliff, or underwater - that means true variety. Yes, our research showed that the participants expect and demand not only some play, some fun, some physical activity, but also some quiet and relective times, some writing, drawing and thinking - and of course, lots of interacting with each other.
Throughout the course, you will see that the activities are geared towards different delivery methods. However, we don't dictate which method you should use for each session. On the contrary, we present a mixture of different methods, allowing the course leader to pick and choose activities to suit the needs, environment, mood and time table of the course. The only big ask is that you deliver on variety - that means a mix of chalk and talk, physical activity, discussion and fun.
Here is the summary of research that was conducted in 2008:
Clearly, presenting things through physical activity is popular, but the more formal classroom situations still have their place.
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
Well, you have actually done most of it, just by reading this far into the user guide! The following pages will help you prepare the course thoroughly and consider all of the different elements of administration. Work through the pages, making notes and preparations as you go. Use the check sheet at the end to ensure you have covered everything.
List of administrative tasks:
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
In development
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
What better opportunity to give your leaders a bit more training, whilst they take part in a youth activity. This course is the perfect opportunity to encourage the leaders to get involved in the Patrol System and everything that goes with it.
On the summary page for each session, there are some outcomes for leaders who are attending the course. These might be new leaders who would like to learn more about how the Patrol System works, or long standing leaders who have - eh-um - lost their way a bit?! Nobody should feel above getting along to a leadership course every couple of years to sharpen up their skills. After all, we are training Scouts to run their own Troops - how can they do that if their leaders are not on the same page?!
The course leader should encourage attendance by at least one leader from each home Troop to attend the course. Yes, that says ATTEND - not necessarily to present or to help, but maybe to participate, listen and learn? Courses that involve the leaders from the Home Troop stand the best chance of succeeding in training the PLs of tomorrow. And make sure the leaders know they are there to take part - not just sit in the kitchen and drink tea or hang around in the office and chat to the DSL ... get amongst it and learn by doing. Better than any training course by far!
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
Before running a course, you must do some basic figure work to test the feasibility of the event. If it is too expensive, no-one will come. If it is too cheap, how will any short-fall be covered? All accounting for District events is handled through NSW State accounts via your local Scout Region. If you do not know how to access these banking and accounting facilities, you must contact your Region Office. Handling an event totally through cash leaves you wide open for financial procedure questioning. Cover yourself.
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
Come on, do you really need me to spell out your catering requirements?! Just remember that young Scouts with attitude on activities like this need filling up! Don't scrimp on the food and make it wholesome! One of the pay backs for attending the course should be a bit of fun with the meals. Remember, the idea of the course is to train them in leadership, not eating.
All courses require resources. These include land (an area to run the event in), people (to plan, manage, deliver, set up, clear up, cater, etc.), time (to plan and to run) and usually physical things (equipment, food, vehicles, etc.).
Let the applicants for your course know that it is on as early as possible.
Scout Leadership Course
The next Scout Leadership Course will be running:
From 9.00am on Saturday 9th March 2008 to 4.00pm on Sunday 10th March 2008
At: Anywhere Scout Campsite, South Street, Our Town
Cost: $45 including accommodation, meals from Saturday lunch to Sunday lunch and course resources
The course is open to any Scout who has completed the Pioneer Badge. It is designed as an introduction to leadership in the Scout Section for Scouts who are hoping to take on leadership roles in their Troop such as Assistant Patrol Leaders or Patrol Leaders.
The Scout Leadership Course is not compulsory, but is it required before applying for the Australian Scout Medallion.
Any Scout interested in attending should complete the attached application form, have it signed by their Scout Leader and return it to the course leader at the address on the form.
Full details of the course and confirmation of attendance will be sent out on receipt of the application. Application forms must be received by 20th February 2008. The course fee of $45 should accompany the application form as a cheque payable to Scouts Australia. The course is limited to the first 20 applicants, so early application is advised.
We look forward to welcoming tomorrow’s leaders to our course.
Andy Smith
District Scout Leader
The attached template (available as an Excel file or PDF) can be used to track the course participants.
| Attachment | Size |
|---|---|
| Participant_Register.pdf | 170.15 KB |
| Participant_Register.xls | 20.5 KB |
Attached to this page (in Excel and PDF form) is the Course Leader’s Organisation Checklist. This can be used as a template for developing a checklist to ensure that all required resources are in place for the course. It allows the tracking of tasks by each of the course participants.
| Attachment | Size |
|---|---|
| Course_Checklist.pdf | 174.76 KB |
| Course_Checklist.xls | 21.5 KB |
The attached template (in Excel and PDF form) can be used to develop an evaluation report after the course has been run.
The evaluation report is to be completed by the Course Leader and the delivery team. Store one copy on file in the District for future reference and forward a copy to your Regional Commissioner (Scouts).
| Attachment | Size |
|---|---|
| Course_Evaluation.pdf | 170.53 KB |
| Course_Evaluation.xls | 21.5 KB |
This section of the Scout Leadership Course documentation provides material to assist with the running of the course sessions. The documentation for each session covers:
The purpose of a leader is to achieve a task or a number of tasks with a team and other resources provided. Selecting the best way to achieve the task is a one of the things that shows a good leader. Seeking different solutions, evaluating them and then acting on the decision makes a great leader.
Time to allocate for this session: 90 minutes
Recomended programming for this session: This session should take place before any management style tasks are undertaken.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here are some recomended activities for this session:
| Activity | Type of Activity | Resources |
| Activity Introduction | A whole group introduction (15 mins) | The task/individual/group model |
| Activity Choices 1 to 4: Outdoor | (2 pages) A series of outdoor challenges (4 x 15 minutes) | Outdoor task cue cards |
| Activity Choices 5 to 8: Indoor | A series of indoor challenges (4 x 15 minutes) | Indoor task cue cards |
| Activity Choices 9 to 12: Discussion | A series of real life role plays (4 x 15 minutes) | Discussion cue cards |
| Activity Conclusion | A group session to report back and discuss outcomes |
Resources that can be printed or included on a disk to take home:
The task/individual/group model
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 15 minutes at the start of the session
Resources required: "Task/individual/group" handout, session leader, activity cue cards for chosen activities
This session is designed to give an overview of the task / individual / group model for finding and implementing solutions. This area of learning is vast and there is not adequate time to cover it on this course, nor is it relevant to the age of the Scouts participating or the course outcomes. All we are attempting to do is establish a few working ideas for solving problems.
Start with a very simple group activity, such as:
The object of the exercise is to show through example how the session leader analyses a problem, looks for ideas and resources to identify a number of possible solutions and then implements one of them. During the exercise, the leader should voice their thoughts and ideas to the group so they can build a picture of the processes in action.
With use of the handout "The task/individual/group model", briefly talk about the role of each person in the model. Use the example activity to identify the key components:
Introduce the activities - there are four to complete in rotation. At each activity, appoint a different member of the Patrol to take the role of leader. Adult leaders should monitor each group on their task to guide and advise and also to observe for later feedback. Explain that the leader must
Advise the Patrol they will be expected to talk about their decision making process at the end. When everyone is clear on the objectives of the tasks, organise the Patrols to get started.
Resources that can be printed or included on a disk to take home:
The task/individual/group model
Outline of the SessionThe purpose of a leader is to achieve a task or a number of tasks with a team and other resources provided. Selecting the best way to achieve the task is a one of the things that shows a good leader. Seeking different solutions, evaluating them and then acting on the decision makes a great leader.
This session is designed to give an overview of the task/individual/group model for finding and implementing solutions. This area of learning is vast and there is not adequate time to cover it on this course. All we are attempting to do is establish a few working ideas for solving problems.
There are three main things to think about with any problem you might face:
Here is one way to work though finding a solution:
Here are some questions to help you review the role of the leader:
Time to allocate for this activity: 4 x 15 minute bases, following introduction
Resources required: Cue cards. See individual activity for resources.
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Table of contents
These activities are designed to give opportunities to identify tasks, individuals and groups in a problem solving environment. At each activity, the Patrol must nominate a leader before they are handed the cue card. The cue card gives all the information they need to get started on the task. An adult leader acts as observer to monitor the group, offering advice and guidance if the leader appears out of their depth, off-task or if the Patrol is in danger. The observer will note the progress of the leader through the stages of solving the problem to report back later. All tasks require outdoor space to run and some resources as detailed below.
1 x plastic pipe - wide enough to hold a cork, with many holes randomly drilled up the entire length. There should be as many holes as there are fingers on the average Patrol! The holes must be large enough to let a decent flow of water out, but small enough to be covered by the average Scout finger. Remove any burrs or sharp edges. 1 cork (plus a replacement if lost). A pourable water supply (a couple of jugs maybe) containing enough water to fill the pipe.
"Plant" the pipe into the ground so that it is stable (or mount on a stand). Place the cork in the bottom of the pipe. Leave the water supply close at hand.
Retrieve the cork from the pipe without lifting or moving the pipe.
Work as a team to cover the holes with your fingers. Fill the pipe with water and have a "catcher" to grab the cork when it floats to the surface.
2 upright poles (goal post style) or 2 trees about 3 or 4 metres apart.
A large length of rope - or several shorter bits.
Create an uncomplicated web of crossing ropes between the two posts. Make the spaces formed by the ropes of varying shapes and sizes, but big enough for a Scout to fit through. There needs to be at least as many holes as there are Patrol members, distributed to make it difficult to get everyone through at a lower level.
Each member must cross through the web without touching it and waking the spider. As a Scout passes through a hole, it becomes locked out and cannot be used again.
Work as a team to identify the best hole for each person. Sequence the pass-throughs so there is help is on either side to lift Patrol members high up.
Five stepping stones or platforms such as milk crates, pallets, tree stumps, etc.
Three planks or beams (pioneering poles are suitable and add challenge).
pegs and ropes or similar to mark out the river/ravine.
Mark out the banks of the river or edges of the ravine with rope and pegs. Place the "stepping stones" in a pattern that crosses the area. Make sure that at least one of the gaps to bridge is longer than the longest pole available.
Transport the entire Patrol and all of the equipment (the planks/poles) across the ravine. Any person or equipment that touches the ground inside the ravine will be removed by the ob
server and placed at the start of the course.
Work as a team to bridge the gap between the stepping stones with the planks. Use fulcrum action (see-saw) to balance the poles if necessary to bridge a wider gap.
One rope suspended out of reach above the ground.
One candle (and matches to re-light it, of course).
One water balloon (filled with water).
Staves or bamboos and some string or rope suitable for lashing them - each stave should be shorter than 3 metres.
Pegs and ropes or similar to mark out the exclusion zone.
Mark out the banks of the river or edges of the exclusion zone with rope and pegs so that there is at least a 3 metre stretch to the crash zone (the further the distance, the harder the challenge). Suspend the water bomb on the rope so that it is above the height of the average Scout. Place the candle, lit, beneath the water bomb.
Use the equipment to burst the balloon and extinguish the candle without entering the exclusion zone.
Work as a team to build a poking stick that can reach the water balloon and burst it over the candle. This is a great task for spotting a leader who uses team members as it is possible to do it on your own.
Release the CorkSkip has dropped his keys down the drain! Luckily, he has a large cork attached to the keyring so that they float when he is canoeing. You can see the cork down a drain pipe, but it is too narrow to reach in. Can you help Skip retrieve his keys using the items that are lying around? |
Bridge the GapOh no! Your hike has been disrupted by a very deep and dangerous river. Luckily, there are some stepping stones across and some fallen trees nearby. Can you get your entire Patrol and the fallen trees to the other side without getting wet? Anyone or anything that falls in the water will float away and wash up back where you started. |
Spiders WebAustralia's rare and deadly giant Scouteater spider has weaved its web across the path of your hike. Touching the threads will wake the spider and you might end up as lunch. Can every member of your Patrol make it through the web without touching the sides? Once one member has used a particular hole, it is best not to use it again because the spider is very sensitive to disturbances in the air around the web. |
Dowse the FlameA major forest fire is raging through the area and the firies have created an exclusion zone around the fire. As scientists working on a top secret cloud making project, you have a large water store hidden in the clouds that could be ruptured to put out the fire. Avoiding the exclusion zone to make sure your project is not revealed to the public, construct a giant rupturing device to burst the water store and save the day. |
Time to allocate for this activity: 4 x 15 minute bases, following introduction
Resources required: Cue cards. See individual activity for resources.
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Table of contents
These activities are designed to give opportunities to identify tasks, individuals and groups in a problem solving environment. At each activity, the Patrol must nominate a leader before they are handed the cue card. The cue card gives all the information they need to get started on the task. An adult leader acts as observer to monitor the group, offering advice and guidance if the leader appears out of their depth or off-task. The observer will note the progress of the leader through the stages of solving the problem to report back later. All tasks require indoor space to run and some resources as detailed below.
One large piece of paper, coloured marker pens.
Read the cue card about an exciting sounding campsite that has fallen on hard times. Create a poster to advertise the campsite.
A copy of a popular State newspaper.
None required - this task should work with any broadsheet.
The Patrol must organise themselves to answer 10 questions in the time allowed - the answers are in the newspaper supplied.
Enough carpet tiles (or similar floor markings) for each Patrol member, plus 1.
Lay the tiles or markers out evenly spaced in a straight line.
The Patrol split in half and occupy a tile each, facing the empty centre tile. Only one Patrol member can occupy each tile. By "leapfrogging" over their colleagues or stepping forward to an empty tile, the Patrol must swap ends. A leapfrog can only be to an empty tile.
Pens and paper if required.
None.
The Patrol learn or make up a grace to be used at a mealtime where each member learns and speaks one part in turn, without cue cards.
The Haunted CampsiteThere is a campsite about 2 hours drive from here on good roads until the last 5km, which are rough and dirt and rarely used by anyone except campers. The site is high on a hill with magnificent views, a good supply of firewood and water and plenty of grassy space. Wildlife is plentiful and unafraid. Numerous activities can be based here including kite flying, hot air balloons, orienteering, environmental trails, wide games and more. Twenty years ago, this was a popular family site - Skip can remember going as a Scout! However... Since the beinginng of last year, a strange thing has happened. On windy nights, those inside their tents hear a 'tap, tap, tap' as if someone is banging in tent pegs. When they look outside, no one is there. This story has got around and there have been few visitors to the site for the last six months - although the fees have been reduced to attract campers. Word is that the site is haunted. Your Patrol is in charge of marketing this site. What do you do? How do you advertise the campsite? |
LeapfrogTwo teams of frogs have met in the middle of a pond on the lillypads. They both need to pass, but they know each lilly pad can only hold one frog. Split your Patrol into 2 - half at each end of the set out lilly pads. Now work out how, with only one spare lilly pad, you can safely leapfrog each other to swap sides. |
Daily PaperYou have just 15 minutes to answer these 10 questions from the daily newspaper.
|
Graceful TeamsLearn the words to or make up a new grace which can be used for the next mealtime. Each member of the Patrol must learn one line of the grace and be able to speak it without the help of notes or a cue card. The performance must be top rate to please the crowd. |
Time to allocate for this activity:4 x 15 minute bases, following introduction
Resources required: Cue cards.
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Table of contents
These activities are designed to give opportunities to identify tasks, individuals and groups in a problem solving environment. At each activity, the Patrol must nominate a leader before they are handed the cue card. The cue card gives all the information they need to get started on the task. An adult leader acts as observer to monitor the group, offering advice and guidance if the leader appears out of their depth or off-task. The observer will note the progress of the leader through the stages of solving the problem to report back later. All tasks are based on a Patrol Council style meeting.
You are leading the Patrol on a hike and you come to a creek. The campsite is on the others side of the creek. The Patrol is expected to arrive at the campsite in 30 minutes. The creek is 60cm deep and quite fast flowing. What do you do?
All wade across? Give them all a piggy-back across? Walk upstream and downstream to find a safe place to cross? Build a dam of rocks then walk over the dry creek? Build a raft or boat? Do nothing and just wait?
There has been a complaint about your Patrol's video night and sleepover after the Scouts were sent home by the host's parents. It appears that Simon pushed Julie into the pool and she split her head open. Julie's parents don't want her to return to Scouts as it is too rough. Simon isn't normally like that, but he may have OD'd on red cordial. Simon has apologised to the Patrol. How can you sort out the mess?
Do nothing and hope it goes away? Apologise for Simon and ask if Julie can come back? Ask Skip to talk sense to Julie's parents? Get Simon to do some community service as a punishment? Stand by Simon as it was not his fault?
Success! The Patrol got a $100 donation when they did a great job cleaning the windows of a houselast week. What should we do with the money?
Split the money between us? Donate the money to charity? Offer the money to the Troop to buy a new hike tent? Return the money to the lady who donated it?
Harry is homesick at Patrol camp. He has been sitting on his own in the tent crying. When anyone asks him what is wrong, he cries that he wants to go home. It is his first camp - what can you do to help?
Do nothing - he will come round? Call his parents to pick him up? Force him to take part in activities? Spend time talking to him?
Crossing the CreekThe TaskYou are leading the Patrol on a hike and you come to a creek. The campsite is on the others side of the creek. The Patrol is expected to arrive at the campsite in 30 minutes. The creek is 60cm deep and quite fast flowing. What do you do? Discussion PointsAll wade across? Give them all a piggy-back across? Walk upstream and downstream to find a safe place to cross? Build a dam of rocks then walk over the dry creek? Build a raft or boat? Do nothing and just wait? |
Homesick HarryThe TaskHarry is homesick at Patrol camp. He has been sitting on his own in the tent crying. When anyone asks him what is wrong, he cries that he wants to go home. It is his first camp - what can you do to help? Discussion PointsDo nothing - he will come round? Call his parents to pick him up? Force him to take part in activities? Spend time talking to him? |
Video VulgarityThe TaskThere has been a complaint about your Patrol's video night and sleepover after the Scouts were sent home by the host's parents. It appears that Simon pushed Julie into the pool and she split her head open. Julie's parents don't want her to return to Scouts as it is too rough. Simon isn't normally like that, but he may have OD'd on red cordial. Simon has apologised to the Patrol. How can you sort out the mess? Discussion PointsDo nothing and hope it goes away? Apologise for Simon and ask if Julie can come back? Ask Skip to talk sense to Julie's parents? Get Simon to do some community service as a punishment? Stand by Simon as it was not his fault? |
Job Week BonanzaThe TaskSuccess! The Patrol got a $100 donation when they did a great job cleaning the windows of a houselast week. What should we do with the money? Discussion PointsSplit the money between us? Donate the money to charity? Offer the money to the Troop to buy a new hike tent? Return the money to the lady who donated it? |
Time to allocate for this activity: 15 minutes at the end of the session
Resources required: Maybe a white board to record key points.
Drawing on the results of the tasks/individual/group activities, hold a short discussion to summarise.

Ask the observing adult leaders to comment on:
Invite Patrol members to comment on when they felt being part of the team. Were they part of it? You can use the problem solving checksheet at the bottom of the Task / individual / group course handout to help.
Invite the activity leaders to comment on the challenges they had in leading the activity.
Conclude the session by summarising the expected outcomes - Scouts are able to:
Resources that can be printed or included on a disk to take home:
The task/individual/group model
Self Discipline involves a complicated mix of self control, self confidence and managing your own actions and behaviour. All Scouts are expected to demonstrate great self discipline in order to do their best. This self discipline is learnt or gained from experience and by watching others so those in leadership or role model positions must set the standard for others to follow.
Time to allocate for this session: 30 minutes
Recomended programming for this session: This session can take place at any time.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here are some recomended activities for this session:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Acting the part | A short play to show Self Discipline | Play Ideas |
| Activity Choice 2: Patrol Leaders Creed | A poster creating task | Patrol Leaders Creed |
| Activity Choice 3: Scout Law Incident Hike | A 30 minute trek to learn more about the Law | Scout Law Incident Hike cue cards |
| Activity Choice 4: Disciplined guest speaker | An address by someone reknowned for self-discipline |
Resources that can be printed or included on a disk to take home:
Self Discipline
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 30 minutes
Resources required: Ideas sheet
This short activity is designed to encourage Scouts to think through the different interpretations of Self Discipline. Calling on their ability to act and role play, mixed with humour, the Patrol groups will present a short skit, play or song highlighting their understanding.
(2 mins) What is self discipline? Ask for some ideas from the course. Encourage
ideas that talk about living within your own moral and social code such as arriving on time, dressing appropriately, remembering to do things you have promised to do, good moral values, socially acceptable behaviour, etc.
Why is self discipline important for a leader? Again, briefly encourage comments from the group which include leading by example, setting expectations, practising what you preach, etc.
(10 mins) Work as a Patrol to present a short skit, play or song that shows the importance of self discipline in leadership. There is an ideas sheet with some hints of things you might like to cover. You have just 10 minutes to prepare your performance including writing, practicing and preparing any props or costumes you might need. You must present your piece to the rest of the course after 10 minutes - ready or not! Short means between 1 and 4 minutes in length.
(4 x 5 mins max) Patrols in turn perform their piece to the rest of the course. Respect from the audience is to be demanded.
(3 minutes) Invite comments from the course about each other's performances - how did they show self-discipline (or a lack of self- discipline as may be the case). Conclude with the statement from BP: You can only get discipline in the mass by discipline in the individual.
Put on a performance about what happened when:
Time to allocate for this activity: 30 minutes
Resources required: Patrol Leaders Creed, butcher's paper, marker pens.
This short activity is designed to encourage Scouts to think through the different interpretations of Self Discipline. Calling on their ability to think and create, they are asked to reproduce their own, modern version of the Patrol Leader's Creed.

(2 mins) What is self discipline? Ask for some ideas from the course. Encourage ideas that talk about living within your own moral and social code such as arriving on time, dressing appropriately, remembering to do things you have promised to do, good moral values, socially acceptable behaviour, etc.
Why is self discipline important for a leader? Again, briefly encourage comments from the group which include leading by example, setting expectations, practising what you preach, etc.
(15 mins) Read The Patrol Leader's Creed handout and briefly discuss each point. Work as a Patrol to choose and re-write the three most important parts of the Patrol Leader's Creed. Patrols can work on butcher's paper to draft and write up their final ideas. Ideally, three sentences that sum up their expectations of a Patrol Leader.
(4 x 2 mins max) Each Patrol presents their top 3 ideas to the rest of the course. Presenter will summarise each presentation, paying particular attention to statements about leading by example, following social codes, setting expectations, etc.
(3 minutes) Summarise the creed's and Conclude with the statement from BP: You can only get discipline in the mass by discipline in the individual.
As a Patrol Leader, I will do my best:
Time to allocate for this activity: 30 minutes
Resources required: Incident Hike Route, base cards.
This short activity is designed to encourage Scouts to think the Scout Law and how it encourages Self Discipline. Based on an outdoor incident style hike, the quick pace of the activities should keep everyone moving.
Either mark out on a map of your course site or make a trial/signposted route that will take about 15 minutes to walk around. Along the route, there are five bases where the walkers will stop and complete a task before moving on. The tasks are detailed on the Incident Hike Task Cards resource, which should be printed and left at the appropriate points.If the route is arranged in a circle, then each Patrol can start at a different point and continue until the get back to the start. Adult supervision of the overall route is required to keep Patrols on task, but they can complete the tasks without adult suppport.
(2 mins) What is self discipline? Ask for some ideas from the course. Encourage ideas that talk about living within your own moral and social code such as arriving on time, dressing appropriately, remembering to do things you have promised to do, good moral values, socially acceptable behaviour, etc.
Why is self discipline important for a leader? Again, briefly encourage comments from the group which include leading by example, setting expectations, practising what you preach, etc.
(20 mins) Set the Patrols on their course with instructions to carefully read and complete the five tasks that they find on the way. They will need to report back on one of the tasks at the end. The tasks are:
A Scout is trustworthy
A Scout considerate
A Scout is respectful
A Scout is thrifty
(4 x 1 min max) Each Patrol details what they did for one of the tasks, chosen at random by the Presenter. The Presenter will summarise each presentation, paying particular attention to statements about leading by example, following social codes, setting expectations, etc.
(3 minutes) Summarise the activity outcomes and Conclude with the statement from BP: You can only get discipline in the mass by discipline in the individual.
A Scout is TrustworthyEveryone apart from the leader link arms and close your eyes tight. Trust that the leader will guide you along the next bit of the walk without any harm coming to you. Before you start, each member of the Patrol must say if they trust the leader or not and why they feel like that. |
A Scout is ThriftyShoe rubber is expensive and the environment is fragile! Work out the best way to get to the next base taking the fewest number of steps as an entire Patrol. Which member of the Patrol is going to find this the hardest and how can they still play an important part? |
A Scout is ConsiderateBetween now and the next base, see how considerate you can be to each other! Invite others to go first or be helped on difficult parts of the path or show an interest in what somebody else has to say without always talking about yourself. Did this approach help you reach your destination? |
A Scout is RespectfulLook out for and pick up five pieces of litter from the rest of your journey. Decide how the litter got there in the first place and what kind of people were responsible. |
Time to allocate for this activity: 30 minutes
Resources required: Guest speaker (who may require audio-visual or other presentation equipment)
This short activity is designed to encourage Scouts to think about the importance of self-discipline by examining a real-life example.
Invite a guest speaker to the course to talk about how being self-disciplined was important to them. Suitable people you could ask might include:
(2 mins) What is self discipline? Ask for some ideas from the course. Encourage ideas that talk about living within your own moral and social code such as arriving on time, dressing appropriately, remembering to do things you have promised to do, good moral values, socially acceptable behaviour, etc.
Why is self discipline important for a leader? Again, briefly encourage comments from the group which include leading by example, setting expectations, practising what you preach, etc.
(20 mins) Introduce the guest speaker and invite them to talk to the course.
(5 mins) Allow the course to ask questions of the guest speaker about their subject.
(3 minutes) Summarise the activity outcomes and Conclude with the statement from BP: You can only get discipline in the mass by discipline in the individual.
In this session, we learn the key skills of Speaking and Listening. Any leader will tell you how important it is to listen to people around you. Being able to speak clearly and confidently is the best way to pass on information.
Time to allocate for this session: 30 minutes
Recomended programming for this session: This session can take place at any time.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Choose one Speaking and one Listening exercise or a combined Speak and Listening activity similar to these recomended activities for this session:
Either:
| Activity | Type of Activity | Resources |
| Listening Exercise - Activity Choice 1: the Unknown Scout | Can you recall facts from what was heard? | Unknown Scout and questions |
| Listening Exercise - Activity Choice 2: Paper Exercise | Same instructions, different outcomes! Indoor activitiy. | |
| Listening Exercise - Activity Choice 3: Kims Game | Kim’s game – Spoken items | |
| Then: | ||
| Speaking Exercise - Activity Choice 1: Elevator Pitch | Presenting your own Elevator Pitch | Elevator pitch cue cards |
| Speaking Exercise - Activity Choice 2: Creature lecture | Talking to the animals | Speech cue cards |
Or:
| Activity | Type of Activity | Resources |
| Speaking & Listening - Activity Choice 1: Guest Speaker | An address by a motivational speaker on leadership | |
| Speaking & Listening - Activity Choice 2: Instructions | Giving clear instructions |
Resources that can be printed or included on a disk to take home:
Speaking and Listening
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 15 minutes
Resources required: The facts and questions
This short activity is designed to encourage Scouts to listen carefully to what they hear. Calling on their ability to listen and recall facts, presented in a fun way, this activity can be run inside or out.

(2 mins) How do we hear? What affects our hearing? Talk briefly about this and encourage comments such as age, understanding, interest, attention span, environment, etc. and their affect on hearing.
Why is listening important for a leader? Again, briefly encourage comments from the group which include understanding tasks, listening to others and showing interest.
(10 mins) The presenter will read the passage on The Facts included in the resource kit (or a similar short passage containing many facts). The passage should be read by an adult and occasionally, certain facts should be highlighted by either repeating them, emphasising them or even reading in a different voice or performing a small act to demonstrate the fact.
Next, ask the questions about what has just been read. Have the Scouts answer the questions verbally or give a number of options that require them to move from one area to another to show their answer. Discuss why they do or do not remember the answer. What helped them to recall the answer? Notes on the resource will help with this conversation.
(3 minutes) Invite comments from the course about why they feel listening is an important skill. Conclude with the statement from BP: If you make listening and observation your occupation you will gain much more than you can by talk.
One day in 1909 in London, England, An American Visitor, William D. Boyce, lost his way in a dense fog. He stopped under a street lamp and tried to figure out where he was. A boy approached him and asked if he could be of help.
"You certainly can," said Boyce. He told the boy that he wanted to find a certain business office in the center of the city.
"I'll take you there," said the boy.
When they got to the destination, Mr. Boyce reached into his pocket for a tip. But the boy stopped him.
"No thank you, sir. I am a Scout. I won't take anything for helping."
"A Scout? And what might that be?" asked Boyce.
The boy told the American about himself and about his brother scouts. Boyce became very interested. After finishing his errand, he had the boy take him to the British Scouting office.
At the office, Boyce met Lord Robert Baden-Powell, the famous British general who had founded the Scouting movement in Great Britain. Boyce was so impressed with what he learned that he decided to bring Scouting home with him.
On February 8, 1910, Boyce and a group of outstanding leaders founded the Boy Scouts of America. From that day forth, Scouts have celebrated February 8 as the birthday of Scouting in the United States.
What happened to the boy who helped Mr.Boyce find his way in the fog? No one knows. He had neither asked for money nor given his name, but he will never be forgotten. His Good Turn helped take the scouting movement to America.
In the British Scout Training Center at Gilwell Park, England, Scouts from the United States erected a statue of an American Buffalo in honor of this unknown scout. One Good Turn to one man became a Good Turn to millions of American Boys.
Such is the power of a Good Turn.
Time to allocate for this activity: 15 minutes
Resources required: A sheet of scrap paper for each participant
This short activity is designed to show how spoken inst
ructions can easily be interpreted different. The activity is quick, simple and illustrative and suitable to be run indoors.
(10 mins) Hand out a single sheet of scrap paper to each participant - size, shape and colour is not important! Ask the participants to close their eyes and listen carefully.
Give the following instructions clearly, without an additional information:
How many different designs can be seen? Discuss why there are so many different results when the same instructions were given to everyone.
(3 minutes) Invite comments from the course about why they feel listening is an important skill. Conclude with the statement from BP: If you make listening and observation your occupation you will gain much more than you can by talk.
Time to allocate for this activity: 15 minutes
Resources required: A list of objects in the room.
This short activity is designed to encourage Scouts to listen carefully to what they hear. It uses an ability to recall facts and explores the relationship between hearing and seeing.
(2 mins) How do we hear? What affects our hearing? Talk briefly about this and encourage comments such as age, understanding, interest, attention span, environment, etc. and their affect on hearing.
Why is listening important for a leader? Again, briefly encourage comments from the group which include understanding tasks, listening to others and showing interest.
(10 mins) The presenter will read a list of objects that are scattered around the training room. The list should contain around 10 - 15 items. Now get the Scouts, individually, to write down the list of items in under 2 minutes.
Discuss why they found it hard/easy.
Repeat the exercise as time allows in these different ways:
Discuss the difference in these approaches in terms of what was heard.
(3 minutes) Invite comments from the course about why they feel listening is an important skill. Conclude with the statement from BP: If you make listening and observation your occupation you will gain much more than you can by talk.
Time to allocate for this activity: 15 minutes
Resources required: Elevator Pitch cue cards
This short activity is designed to encourage Scouts to speak for effect. It requires them to be careful with their choice of words as time is limited, to think through what they need to say and how they present themselves.

(10 mins) Each Scout will make an elevator pitch - that is a sales speech that can be delivered in the time it takes for a lift to move up a building. In our case, the lift takes just 30 seconds.
This activity is all about preparation - thinking through what you want to say and how you want to say it in the quicket time, without rushing so much you can't be heard. The cue card resource will give some ideas of topics to pitch on.
By way of introduction, present each Scout with a topic and tell them they have just 5 minutes (and be precise - make sure you stick to just five minutes) to plan what they want to say. Make sure they understand who the audience is (on the card) and what they want to say. It might help to write up three headings to aid planning - "Who" - who are you? "What" - what are you trying to tell me? "Why" - why is your request/demand/sell better or more important that anyone elses?
Invite Scouts to deliver their Elevator Pitch to a leader and provide feedback as appropriate. Continue as time allows.
(3 minutes) Point out that this is just one way of speaking for a specific purpose. Invite comments and brain-storm a quick list of other types of speaking such as intructional, conversational, informal, speechmaking, demanding, warning, convincing, arguing, presenting facts. Conclude with the statement from Karl Popper: It is impossible to speak in such a way that you cannot be misunderstood.
Buy Me a Hike TentConvince your leader that you need a new hike tent, just for you! |
Serve Me First at DinnerExplain why you should be first in the dinner queue. |
Drive Me to the CinemaGet your Patrol a free ride to the cinema. |
Camp at DreamworldWhy should the next camp be at Dreamworld? |
Do My Washing UpGet the leader to do your washing up at the next meal. |
Rugby vs AFLWhy is AFL better than rugby? |
Me? A PL!Why would you make a good PL? |
Choco-HeavenConvince the listener why you need chocolate at every Troop night. |
Time to allocate for this activity: 15 minutes
Resources required: Elevator Pitch cue cards
This short activity is designed to encourage Scouts to speak confidently. It requires them to speak clearly without any embarrassment of peer judgment and criticism. The activity
is run outside in an environment where living creatures can be found.
(10 mins) Each Scout will be given a task to tell to an animal. The can spend a few moments thinking about what they want to say and then go outside to find their animal. This could be a bird, close or distant, a farm animal, pet, insect or wild creature - whatever they can find. The object of the exercise is to tell the creature the message in an appropriate way - speaking quietly so as not to startle it, or loudly if it is far away, or slowly if the animal appears not to understand.
This activity is all about appropriate voices and language - it is just a bit of fun really! The reaction of the animal can be studied and discussed - did the animal seem to listen, or was it frightened and moved away? How could you approach the animal differently? Try again with a different animal.
Invite Scouts to talk about their experience with the rest of the group provide feedback as appropriate. Encourage comments about tone of voice, loudness of voice, type of language used.
(3 minutes) Point out that there are many ways of speaking for a specific purpose. Invite comments and brain-storm a quick list of other types of speaking such as intructional, conversational, informal, speechmaking, demanding, warning, convincing, arguing, presenting facts. Conclude with the statement from Karl Popper: It is impossible to speak in such a way that you cannot be misunderstood.
Time to allocate for this activity: 30 minutes
Resources required: A guest speaker who may require audio visual equipment.
This activity is designed to give the Scouts a role-model in speaking and an opportunity to use their listening skills. It is also a good oppportunity to present a role-model in leadership. Depending on who you invite, the environment and resources may change.
Invite a guest speaker to the course to talk about their leadership experiences. Suitable people you could ask might include:
(20 mins) Introduce the guest speaker and invite them to talk to the course.
(7 mins) Allow the course to ask questions of the guest speaker about their subject.
Thank the speaker for their time and interest.
(3 minutes) Invite comments from the course about why they feel listening is an important skill. Conclude with the statement from BP: If you make listening and observation your occupation you will gain much more than you can by talk.
Time to allocate for this activity:30 minutes
Resources required: Any identical large pieces of plastic/wood/polystyrene or some pieces from a construction kit such as lego or other easily distinguished objects (two identical sets per Patrol). A tarp, screen or divider for each Patrol. One presenter per Patrol.
This short activity is designed to encourage Scouts to speak confidently and listen carefully. It requires them to give and follow clear instructions to achieve a task. The activity can be run indoors or out as your program requires.

(10 mins) Each Patrol is divided into 2 teams - the speakers and the listeners. The two teams are separated by a screen or divider so they cannot see each other, but can easily hear each other.
This activity is all about careful speaking and listening. The presenter will arrange the set of objects on the speaker's side of the screen into a simple pattern. The speaker's must then decribe the pattern to the listener's on the other side of the screen. The listeners will attempt to re-create the pattern with their own pieces. The presenter will act as referee and judge.
On completion of the pattern or at the 10 minute time limit, the presenter will lead a discussion with the Patrol about their communication - how could they improve it? Encourage comments about appropriate tone, care with language, more description, setting definitions from the start (e.g. using the words "short side" rather than "top" when describing a rectangle).
Repeat the exercise with a different speaker and listener and a different pattern. Again discuss the language and communication going on. Continue to attempt the activity with variations of team size and complexity of pattern as time allows.
(3 minutes) Point out that there are many ways of speaking for a specific purpose. Invite comments and brain-storm a quick list of other types of speaking such as selling, conversational, informal, speechmaking, demanding, warning, convincing, arguing, presenting facts. Conclude with the statement from Karl Popper: It is impossible to speak in such a way that you cannot be misunderstood.
The Patrol Leaders, as part of the Troop Council, have responsibility for progressing and passing members through the Scout Award Scheme. It would be only appropriate that the Troop Council have a full knowledge of the scheme and how it can be applied.
Time to allocate for this session: 60 minutes in two parts
Recomended programming for this session: This session should take place AFTER the role of a PL and the Troop Council sessions.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
There are two parts to this session: Knowledge and practice. There is a choice of activities for each part of the session.
Knowledge:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Putting Together the Award Scheme | A fast paced game to build the award scheme | Game board and pieces. |
| Activity Choice 2: Award Scheme Relay | A race to collect the pieces of the award scheme | Images |
Practice:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Setting Standards Role Play | A role play of a Troop Council and record keeping. | Standards Examples |
| Activity Choice 2: Wall of Agreement | An exercise in setting standards and record keeping. | Standards Examples |
Resources that can be printed or included on a disk to take home: Scout Award Scheme
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 30 minutes
Resources required: Game board and pieces.
This short activity is designed to encourage Scouts to build and demonstrate their knowledge of the Scout Award Scheme.
(15 mins) This is a quick paced game of chance played by individuals or
competing Patrols, that leads to one Patrol (or Patrol member) reaching the Australian Scout Medalion and winning the game.
This is a board game with a special dice. As for a standard board game, the players take turns in throwing the dice and responding to the result.
In this case, the six sides of the dice are "Proficiency badge", "Target badge", "Scoutcraft badge", "Patrol Activity", "Special Award" and "Elective".
Scoutcraft Badge - everyone must throw this before they can start the game. They receive a Scoutcraft badge.
Target Badge - The player can choose a Citizenship or Campcraft target badge at the level they are trying to achieve. They must gain 2 of these for each of the Pioneer, Explorer and Adventurer levels.
Proficiency Badge - The player can choose any of the Proficiency Badges available. They must earn two for every level they pass through - Pioneer, Explorer and Adventurer - before earning the main award.
Patrol Activity - The player must throw three of these - one for each of the Pioneer, Explorer and Adventurer levels to gain the main award.
Elective - The player can select one of the six Elective Target badges available for each level they are working towards - Pioneer, Explorer and Adventurer. They need one in each level to progress.
Special Award - The player can choose to do Leadership Course, a Leadership Activity or a Special Award such as the Life Saver, Landcare or World Conservation that will be classed as a Proficiency Badge should they need one. They will need the Leadership Course AND Leadership Activity to proceed to the Australian Scout Medalion.
The game plays with players collecting all of the required badges to gain their Australian Scout Medalion. First player to reach the goal wins - or the highest level player if time runs out.
A game board to collect the awards is provided.
| Attachment | Size |
|---|---|
| scoutawardschemegameboard.pdf | 352.45 KB |
Time to allocate for this activity: 20 minutes
Resources required: Award images (one set per participant).
This short activity is designed to encourage Scouts to build and demonstrate their knowledge of the Scout Award Scheme.
(15 mins) This is a quick paced relay game played by individuals or competing Patrols.
Images of the various badges in the award scheme are either hidden around the game area or in a convenient pile. There is one set for each team or player.
Teams play relay style to collect the awards one at a time and then must assemble them in the correct order to show a complete set leading to the Australian Scout Medallion.
To win, they must have the following (in the order stated):
1 Scoutcraft Badge
1 Pioneer Campcraft
1 Pioneer Citizenship
1 Pioneer Elective Target
1 Pioneer Badge
1 Pinoeer Patrol Activity
2 Proficiency Badges
1 Pioneer Cord
1 Scout Leadership Course Badge 1 Explorer Campcraft
1 Explorer Citizenship
1 Explorer Elective Target
1 Explorer Badge
1 Explorer Patrol Activity
2 more Proficiency Badges
1 Explorer Cord
1 Leadership Activity 1 Adventurer Cord
1 Adventurer Campcraft
1 Adventurer Citizenship
1 Adventurer Elective Target
1 Adventurer Badge
1 Adventurer Patrol Activity
2 more Proficiency Badges
1 Adventurer Cord
1 Australian Scout Medallion
First player to reach the goal wins - or the highest level player if time runs out.
Time to allocate for this activity: 30 minutes
Resources required: Standards Examples
This short activity is designed to encourage Scouts to understand how to set standards of expectation for the award scheme as a Troop Council.
(5 mins) The presenter will briefly explain the role of the Troop Council in the Award Scheme. This will include the following facts:
(15 mins) Form a Troop Council out of a selection of Scouts on the course. The others become observers or can form their own council's if adult support allows.
With guidance from the presenter, the Troop Council reviews a number of requests from Patrol Leaders to approve badges being awarded to Scouts in the Troop. A suitable level of debate is allowed to help reach a decision.
Where a decision is made not to award a badge, the Troop Council must provide information to help the Scout reach the desired standard. Continue with different comments as time allows.
(8 mins) The presenter will lead a discussion on the different approaches to record keeping in the home Troops of the Scouts present. This will be steered towards the following:
Time to allocate for this activity: 30 minutes
Resources required: Standards Examples
This short activity is designed to encourage Scouts to understand how to set standards of expectation for the award scheme as a Troop Council.
(5 mins) The presenter will briefly explain the role of the Troop Council
in the Award Scheme. This will include the following facts:
(15 mins) Each Scout or Patrol receives a Standards card. They must read it and make a decision to either present the award or not. In turn, each Scout sticks their standard card to the wall under the heading "Pass" or "Need more" and explains their choice.
Other course participants are invited to agree or disagree with the decision. If they disagree, then they must give a convincing arguement why. A majority vote of the Scouts present may be needed to reach a decision.
Where a decision is made not to award a badge, the Troop Council must provide information to help the Scout reach the desired standard. Continue with different comments as time allows.
(8 mins) The presenter will lead a discussion on the different approaches to record keeping in the home Troops of the Scouts present. This will be steered towards the following:
Emily - Pioneer LevelEmily has her Grey Wolf - she has not shown that she can tie the knots for the Pioneer Campcraft, but says she can because she has the Gold Boomerang. Should she pass Pioneer Campcraft? |
Michael - Explorer LevelMichael took part in Elliot's Adventurer Level Journey last month. He would like to count it towards his Explorer Level Journey as Elliot passed his. |
Juliet - Explorer LevelA Scout in another Troop passed their Entertainer badge because they went to see a play in the City. Juliet also went and now want's her badge too. |
Anthony - Pioneer LevelAnthony has worked really hard to pass all of the requirements of the Pioneer Badge, but he is only just 11 years old. Should he get the badge? |
Charlotte - Adventurer LevelCharlotte worked for five weeks of her Summer Holiday at a Summer Camp for children with disabilities. Can she pass her Citizenship badge? |
Sammy - Pioneer LevelSammy has made a model boat from Lego - it floats! Can he get the Modeller Badge? |
Ayisha - Explorer LevelAyisha has finished her Pioneer easily, but has been very sick and wants to skip the Explorer and go straight to the Adventurer. Can she do that? |
James - Pioneer LevelJames goes camping with his family every Summer for 2 weeks. Can he pass his Campcraft Badge please? |
Outline of the SessionThe Patrol Leaders, as part of the Troop Council, have responsibility for progressing and passing members through the Scout Award Scheme. It would be only appropriate that the Troop Council have a full knowledge of the scheme and how it can be applied.
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Table of contents
The Scout Section Award Scheme is divided into the following components:
The Award Scheme provides the main focus for the Patrol and Troop activity and gives suitable recognition to Scouts for achievement. Following a Scout's Investiture, they complete the Scoutcraft Badge and then may earn Targets to become a Pioneer, Explorer and Adventurer Scout. Target requirements provide for going places and doing the adventurous, appealing things that Scouts enjoy, including camping, hiking, exploring, swimming, boating, track and field, fitness activities, and environment projects and practices, usually in the company of the Patrol or other Scouts.
This is usually the first badge to be gained and awarded in the Scout Section. The training and testing is carried out jointly by the Patrol Leader and Scout Leader. The Scoutcraft Badge is generally gained within four to six weeks of a new Scout joining the Troop or completed as a part of the linking process for a Cub Scout and is presented upon entry re-affirmation/investiture to the Troop.
There are eight Targets as Scouts progress towards the Australian Scout Medallion. Scouts can start at a level that they feel is suitable to their skills and experience. The Target activities provide the main source of material for the Scout program. While the results of the activities lead to individual recognition and the awarding of Target Badges, the qualifications in general are earned by the Scout in the company of their Patrol or with other Scouts. Target Badge requirements provide for going places and doing the adventurous and appealing things that young people enjoy. The emphasis is on the practical and active aspects of a topic.
The aim of the Target Badge scheme is to:
The Scout Award Scheme is structured in three levels:
To gain the Pioneer, Explorer or Adventurer Badge, the Scout must complete the two compulsory Targets which are Campcraft & Citizenship, plus one from the six elective Targets at the appropriate level. To gain the Pioneer, Explorer or Adventurer Cord the Scout must complete the Pioneer, Explorer or Adventurer Badge, one Patrol Activity Badge plus two Proficiency Badges.
A Scout is required to earn one Patrol Activity Badge for each of the Target levels in order to earn their Cord for each level.
There are nine other badges that may be worn. Five of these may be used as Proficiency Badges. Amateur Radio Operator Badge; Anchor Badge; Deaf Sign Language Badge; Faith Awareness Badge; Language Emblem
The following three badges may be used as Target Badges: First Aid or Surf Life Saving Badges; Landcare Badge; World Conservation Badge
Their Service Our Heritage Badge is a participation badge which may be worn by both Adult and Youth Members.
The Scout Leadership Course aims to provide suitable leadership skills for Scouts with a practical "hands on" approach run in line with the Patrol System. It can be undertaken on completion of the Pioneer Badge.
This requires a Scout to show significant personal development while demonstrating an active leadership role e.g. organising and planning an activity or event that covers a minimum of one full day or overnight.
THE PINNACLE! The Australian Scout Medallion is the pinnacle of the Scout Section and is a milestone in a youth member's journey through the Movement. To receive this prestigious award, you must have completed all the requirements mentioned above.
The Venturer Scout Link Badge links Scouts to the Venturer Scout Section and is the next step in the Scouting journey. Completion of this badge prepares the Scout for advancement to the Venturer Unit.
The Patrol Leader should be keeping records for the Scouts in their Patrol at Pioneer and Explorer Levels. Those at Adventurer Level will be working more with the Scout Leaders to keep their records up to date. Remember what each Scout has done is difficult without records.
All Scouts, espcially younger Scouts, like to be able to see their progress. Keeping their own record book and/or having an overall Troop wall chart is a good, visual way to show progress.
There are some electronic record keeping systems available at various Scouting websites.
These are MINIMUM requirements (although, depending on age and experience, after the Scoutcraft badge, it is possible to start work on Explorer or Adventurer immediately.
The best fun is to be had when Scouts are out and about enjoying themselves on their own program, without the full restrictions of the hall or leaders to hold them back! Of course, for it to be a success and a safe, enjoyable experience for all involved, some appropriate planning must take place first.
Time to allocate for this session: 100 minutes in four parts
Recomended programming for this session: This session should take place AFTER the role of a PL and the Patrol in Council sessions.
Note: This session does not cover Patrol Camps. That is a separate session.
At the end of the session, Scouts will:
During the session, you must cover:

The session outcomes will have been achieved if:
There is only one choice for structuring this session, however the session will produce a different activity for each Patrol.
| Activity | Type of Activity | Resources |
| Introduction | Introducing the session. | |
| Planning | Planning, implementing and concluding the session | Planning Framework |
Resources that can be printed or included on a disk to take home: Patrol Activities
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 10 minutes at the start and end of the session
Resources required: None
This session is designed to show how simple and effective a Patrol activity can be to plan, participate in and have fun with as a Patrol.
Start by asking the course to entertain themselves in the room for the next few minutes until you have the next session ready. Appear a bit disorganised and haphazard. Busy yourself with paper shuffling and mindless tasks whilst observing what happens for four minutes.
The object of the exercise is to see if the Scouts find it easy or difficult to entertain themselves without adult controls. Whether it works or not, you have a result for starting your session! If the group (or one or more of the Patrols) found something constructive to do (play a game, etc.), then they have just demonstrated how easy it is to plan a Patrol activity. If they sat and did nothing or got up to no good, then they have shown that a lack of planning can create boredom and trouble. Either way, an excellent spring-board to the session.
Briefly talk about the Patrol Activity Badge - if you have samples to show, that would be great. Talk about the requirements being an 8 hour Patrol activity. Have the course decide what a "Patrol Activity" is - both one that could last 8 hours to qualify for this badge, or shorter activities. Try to resist making a long list of activities - we are more interested in the overall idea of a Patrol Activity.
Announce that the Patrol's will now plan and take part in a 1 hour Patrol Activity of their choice. Outline that this will involve them proving they have planned appropriately and then implementing the activity.
Advise the Patrol they will be expected to talk about their activity at the end. When everyone is clear on the objectives of the tasks, organise the Patrols to get started.
Time to allocate for this activity: 90 minutes after the introduction
Resources required: Planning framework
(20 mins) This session shows that the Scouts can think through the steps of planning a Patrol Activity. It includes information on the suitability of activities and the rules and regulations that apply.
Patrols start by identifying their 1 hour Patrol Activity. Using the provided framework, they will then plan and implement the activity over the next 60 minutes. When they have completed the planning stage, they must have their plan approved by the presenter before starting.
The presenter(s) will act as advisors and mentors in the planning stage of this activity. This includes:

Once the Patrol has completed the planning framework, they should have it checked by the presenter. Once satisfied, the Patrol may start their activity - whatever this may involve. It should be made clear that the activity cannot last more than 60 minutes (making it just before a meal may be a good idea - nothing like food to bring the Patrol home on time!)
Note: additional budgeting or adult resource may be needed for this session.
(1 hour) For one hour, the Patrol will be taking part in an activity of their choice and planning, without adult supervision (unless required).
The location of your course will dictate the types of activities your Patrol can complete. See the session handout for ideas that you could suggest to the Patrols.
(10 mins) On return to the course venue, have each Patrol explain what they did and how it went in less than 2 minutes each. Remind the Scouts that this is something they can easily achieve at their own Troop - and eventually build up to an 8 hour activity to qualify for the Patrol Activity Award. Also indicate that Patrol Camps, Patrol Hikes and activities like State/Region Rally can also qualify.
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What is the activity? |
When and where does it take place? |
|
Who is going? |
How will you get there and back? |
|
What will each person have to take? |
How much will it cost? |
|
What is the program? |
Authorisation |
Outline of the SessionThe best fun is to be had when Scouts are out and about enjoying themselves on their own program, without the full restrictions of the hall or leaders to hold them back! Of course, for it to be a success and a safe, enjoyable experience for all involved, some appropriate planning must take place first.
A Patrol activity is very simply something you do with your Patrol! It should be:
You need a Patrol Activity Award to complete each of your Pioneer, Explorer and Adventurer Cords. At each level, it is expected that you take part in an 8 hour Patrol Activity. This can be anything from community service to taking part in the State Rally. As long as it is with your Patrol. Of course, there are lots of other opportunities to take part in shorter activities as a Patrol.
Make fire-starters
Living together as a Patrol is a true test of team work and leadership. It can also be the most positive or negative experience for a younger Scout. Appreciating how to make this positive for all involved is the key to fun leadership.
Time to allocate for this session: 60 - 120 minutes depending on course structure.
Recomended programming for this session: This session should take place AFTER the role of a PL and the Patrol in Council sessions.
Note: This is a theory session and does not expect the Scouts to camp as a Patrol. However, it is encouraged that the learning of this sesson is put into practise by allowing the Scouts to camp as part of this course.
At the end of the session, Scouts will:
Note: The intention here is to instruct the Scouts to become LEADERS of Patrol Camps, not to instruct them in the basic camping skills. Ensure the sessions always refer to the role of the Patrol Leader in planning and managing a camp situation.
During the session, you must cover:
The session outcomes will have been achieved if:
This activity can be approached differently depending on whether your course is residential or not and whether the participants are camping or not. Here are the variations:
| Activity | Type of Activity |
| Activity Choice 1: For residential course, camping | Covers the basics in a shorter time, recognising the learning already taking place by camping as a Patrol on the course. |
| Activity Choice 2: A residential course, indoors | Similar to the non-residential course, with some aspects shortened in recognition of the learning already taking place by staying over on the course. |
| Activity Choice 3: Non-residential courses | A full course compensating for the reduced learning opportunities of not staying over on the course. This session has two pages. |
Resources that can be printed or included on a disk to take home:
Patrol Camp Planning
Patrol Camp Equipment
Patrol Camp Menu
Patrol Camp Health, Hygiene and Safety
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 60 minutes
Resources required: Handouts, one presenter per group, meal preparation equipment and food.
As this course accommodates Scouts in camping conditions, it offers opportunities to demonstrate practical camping skills, this shorter session is designed to cover the basics and improve confidence in Patrol Camping. The components of this session are the same as for a non-residential course, however, in recognition of the Scout's participation in a camping environment, some of the content can be reduced. This is on the understanding that the Scouts are already demonstrating an understanding of personal and environment hygiene and safety in their residential experience. To achieve this, the Scouts should be camping in a Patrol context - with dining fly and kitchen area, pitching and striking their own site and managing it during the course. The remaining sessions are just as relevant and the presenter should consider whether the session should be shortened or not.
The session can be run in two 30 minute sessions, with extra content being covered when preparing and living in the campsite environment. The presenter should make them

selves familiar with the full contents by reading the non-residential requirements and ensuring they are met at some stage on the course.
This is a practical session that will see the Patrols planning a camp. Using the framework provided on the Patrol Camp - Planning handout, work through with the Patrol to complete all of the boxes. Discuss the importance of the information being gathered. Highlight the relevant activity notification procedures that are in place in your State. Discuss the importance of a well planned and balanced program.
This is a practical session for the Patrols to actually prepare a meal, preferably under camp conditions, under the guidance of a competent adult. Each Patrol can assist in making a part of the meal during their half-hour session. During the session, the presenter should not only give instructions in the preparation of the dish, but also discuss:

Time to allocate for this activity: 120 minutes
Resources required: Handouts, some camping equipment, one presenter per group, meal preparation equipment and food.
As this course accommodates Scouts indoors, it does not offer opportunities to demonstrate practical camping skills, this longer session is designed to cover the basics and improve confidence in Patrol Camping. The components of this session are the same as for a non-residential course, however, in recognition of the Scout's participation in an overnight stay, some of the content can be reduced. This is on the understanding that the Scouts are already demonstrating an understanding of personal and environment hygiene and safety in their residential experience. The remaining sessions are just as relevant and the presenter should consider whether the session should be shortened or not.
Time to allocate for this activity: 120 minutes
Resources required: Handouts, some camping equipment, one presenter per group, meal preparation equipment and food.
As this course does not offer opportunities to demonstrate practical camping skills, this longer session is designed to cover the basics and improve confidence in Patrol Camping.
There are four components to the session:
Note: The intention here is to instruct the Scouts to become LEADERS of Patrol Camps, not to instruct them in the basic camping skills. Ensure the sessions always refer to the role of the Patrol Leader in planning and managing a camp situation.
The activities can be run as four 30 minute bases, rotated through by the Scouts in their Patrols.
This is a practical session that will see the Patrols planning a camp. Using the framework provided on the Patrol Camp - Planning handout, work through with the Patrol to complete all of the boxes. Discuss the importance of the information being gathered. Highlight the relevant activity notification procedures that are in place in your State. Discuss the importance of a well planned and balanced program.
This is a practical session for the Patrols to get hands on with the equipment they would need to take to camp. Ideally, a collection of the equipment will be available to look at and handle. The session should be led by a competent adult who can advise on matters such as: Types of tent to take, care of tents, use of cooking equipment, fire and safety equipment, cooking gear, campsite layout and lighting systems.
One or more of the following activities might be possible if time allows:
This is a practical session for the Patrols to actually prepare a meal, preferably under camp conditions, under the guidance of a competent adult. Each Patrol can assist in making a part of the meal during their half-hour session. During the session, the presenter should not only give instructions in the preparation of the dish, but also discuss:
This is a practical session for the Patrols to explore the dangers that lurk on a Patrol Campsite. Ideally, an actual campsite would be available for them to review, however, a set of photographs is available with the resource kit if required.
| What is the activity? Give it a title and list the purposes of it here: |
When and where does it take place? Give the precise location, date and times of the activity: |
| Who is going? List the people who can and are attending, including their contact information: |
How will you get there and back? List all of your transport arrangements here: |
| What will each person have to take? List the resources, Patrol and personal, and who is bring each item: |
How much will it cost? Work out your total budget here and divide between the participants: |
| What is the program? Give an overview of your timetable and activities: |
Authorisation List the people who need to give and have given permission for you to go: |
| Tents (separate male/female) | Kitchen/dining Tables | Water boiler |
| Sets of poles | Benches | Kettle |
| Guy Ropes | Camp chairs | Frying pans |
| Dining Fly/Tarp | Billies | |
| Groundsheets | Battery lamps | Eskis |
| Pegs (for tent and fly) | Spare batteries | Strainer |
| Mallets | Spare gas cylinders | Fish Slice |
| Ladle | ||
| Cooker | Spade | Bread Knife |
| Gas | Fire drum | Kitchen Knife |
| Fire bucket | Funnel | Potato peeler |
| Matches | Spare groundsheet | Can Opener |
| Dining Shelter | Rope | Bucket |
| Poles | String | Fire Blanket/extiguisher |
| Pegs | Lashings | Black plastic bags |
| Guy Ropes | Spare poles | Food Trays |
| Mallets | Flag | Water water container |
| Washing up basin | Water carrier | Axe |
| Washing up liquid | First Aid Kit | Old groundsheet |
| Surface spray | Maps | Rope barrier |
| Scouring pad | Compasses | Pegs for barrier |
| Washing up cloths | Map Cases | |
| Tea Towels | Whistles | Washing line |
| Clothes pegs |
Food and NutritionNutrition is a very important factor in the success of a camp. Food is both a necessary fuel and vital for body repair. More food is required for strenuous activity, and specific mixes of types of food are needed for cold-weather/winter camping. Where a normal calorie requirement may be between ~2,000 and 2,800 calories/day/person, the energy requirements for a strenuous or high adventure trip are 3,000 - 5,000 calories/day/person and winter hikes require 1,000 MORE calories/day than summer hikes. Food should be nutritionally balanced at ~50% carbohydrates, ~25% fats and ~25% protein.
Just as you need extra water when hiking in summer, extra amounts of liquids during winter activities are essential. In summer it is essential to take plenty of water when camping and hiking.
In winter camping the patrol cook should start water heating AS SOON AS YOU START TO SET UP CAMP while the rest of the patrol does the camp set up, so hot drinks are available as soon as possible.
The other "basics" for camping are to keep it simple and have an easy clean-up. You don't want to waste precious fuel heating extra water for greasy pans.
Another tip is to always put a lid on your pot while the water/contents is/are heating up. The contents of the pot will heat up faster, and you can use the lid as a "griddle" to start heating something up in foil. And you can start to thaw bagged frozen food on the warm lid - just check the bag periodically to make sure the plastic is not melting onto the lid and turn it over!
Carbohydrates are easily digested and release energy in minutes, but their energy is rapidly consumed. During cold, wet weather it is important to continuously stoke up with carbohydrates and it is recommended that you eat lunch "from breakfast to dinner" or snack frequently on carbohydrates during the day.
Carbohydrates come from starches (potatoes, rice, pasta), cereals, fruit, nuts (trailmix or gorp!), honey and candy (esp. hard candy).
Protein is more difficult to digest and the energy boost takes longer to take effect. High protein foods should be taken in small amounts during the day and concentrated at the evening meal so energy is available for "body repair" and generating body heat while you sleep. Meat is high in protein - and whole meats are particularly recommended for winter camping.
Foods high in protein (other than meats) include instant milk (add to your instant oatmeal, which also has protein, and to your hot cocoa and packaged pasta mix), nuts (peanut butter), and cheese.
Fats produce energy that is consumed by the body over comparatively long periods and have over twice the energy of proteins. Carbohydrates and protein-rich foods tend to be more light-weight than fatty foods, but the fats are essential to keep your metabolism running high in the cold weather. Fats, like proteins, are harder to digest, so they should be consumed in small quantities during the day and most of the daily fat intake should be concentrated in the dinner menu.
Another fatty food is butter. Margarine is usually suggested for camping (comes in a nice tub for easy transport and stays "fresh" longer), but for short trips in cold weather your butter will keep just fine and has more healthy fats than margarine. Add butter to your oatmeal in the morning and your one-pot meal at night. Pre-cooked sausages that can be heated in a bag in boiling water (to keep the clean-up to a minimum) are also a high-protein, high-fat food that is good for breakfast or added to the dinner menu.
Eat all the food! Then you won't have to pack out left-over food or worry about disposing it.
Scrape out the pots AS COMPLETELY AS POSSIBLE with a spoon (if you don't have bread to do it with) and then wipe the insides with a paper towel or two to get the insides of the pots and the plates and bowls as clean as possible before adding any water.
Heat water in your clean water pot and add a SMALL amount of water and washing liquid to your "dirty" wiped-out pot(s).
Use as LITTLE water with soap as possible to minimize the impact of soapy /dirty water on the environment.
Adapted from BP's CAMPFIRE YARN No. 18Personal Hygiene Good hygiene is more than just looking neat and clean. Good hygiene practices can reduce the spread of disease. Therefore, they effect your health as well as the people with whom you interact. Healthy Scouting requires freedom to explore, which seldom involves staying clean for long. But this is different than "poor hygiene", which generally means that a person has not washed or bathed, is always messy looking, and has behaviors that will spread diseases. Be it at home, hiking in summer, or camping in the winter you must practice good hygiene practices to preserve good health.
Some of those good hygiene practices are:
Regular bathing is important to remove the sweat and grime that naturally build up on a person's body. It will also allow you the opportunity to examine yourself for signs of injury, rash or sores. Use plenty of soap and hot water when you shower or have a bath. The hot water will help ease sore muscles as well.
Good hand washing, practiced frequently, will reduce illness. Always wash your hands after going to the restroom, after playing outdoors and after handling animals. At camp there should always be hot water available for people to wash their hands. You should always wash your hands before touching food. This is especially important if you are cooking for your whole Patrol, as many diseases can be spread through the preparation and touching of food.
Sickness is caused by germs and these can be spread in many different ways. The following items are sure ways to stop the spread of germs: Wash cups and utensils used by others before you drink or eat with them... Use your own towel and washcloth... Stay clear of people who are coughing or sneezing... Keep flies away from your food and drinks...
Plenty of hot water and a good soap are what it takes to get dishes clean. The soap will do a great job in ridding the dishes of dirt and left over food. The hot water should also give them enough heat so that they will dry themselves. The most sanitary way of washing dishes is the "Three Bowl System". This system is used by armies when they are on exercise in the field, and it has been used by Scouts for many years. The system works this way:
Your body needs exercise to grow and to be healthy. The body also needs sufficient sleep to allow the body to grow well and restore energy. A young person between the ages of 11 and 16 needs about 8 - 9 hours of sleep a night in order for their body to develop properly.
Some of these rules are:
Remember, the disposal of human waste in the wilderness must be done with good judgment and common sense. Failure to learn the proper procedures will damage the environment. It can also lead to stomach upsets due to improper hygiene. One of the sources of Giardia lamblia in the wilderness is the improper disposal of human waste.
In a Scout Troop, the Patrol System is key. Patrols need great leaders. Learning what it takes to be a great Patrol Leader or Assistant Patrol Leader will make the job easier.
Time to allocate for this session: 30 minutes.
Recomended programming for this session: This session should take place early in the course as it is a foundation subject.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here are some suggested activities for this session:
| Activity | Type of Activity |
| Activity Choice 1: How to make a Patrol Leader | Making a model of a PL from old clothes and newspaper. |
| Activity Choice 2: What can you carry? | Sorting out what is and is not in the role by overloading a PL with balloons. |
| Activity Choice 3: Patrol Leader's Creed | If you are not using this activity in the Self Discipline session, you can re-write the original Patrol Leader's Creed in modern wording. |
Resources that can be printed or included on a disk to take home: The Patrol Leader and Assistant Patrol Leader
Adult Leaders attending for training purposes should:
Session activity: How to make a Patrol Leader
Time to allocate for this activity: 30 minutes
Resources required: Each Patrol will need a box of assorted clothing, a pair of overalls (or pants and shirt), a ball of string, a large bag of shreaded paper, newspapers, a roll of sticky tape and a shopping bag.
Patrols will make a model of a PL from the resources provided.
(5 mins) What makes a Patrol Leader? Ask for some ideas from the course. Encourage ideas that talk about responsibility, reliability, enthusiasm and leadership.
What are they expected to do? Again, briefly encourage comments from the group which include leading by example, instructing others, planning Patrol activities, etc.
(5 mins) Each Patrol stuffs the clothing with shredded paper and dresses up their dummy. Half of the Patrols will make an ideal PL and the other half an ideal APL.
Use some left over newspaper to fill the shopping bag and make a head.
(5 mins) Give the dummy skills and attitudes by cutting or tearing articles, headlines and advertisements from the newspapers and fixing them onto the appropriate parts of the dummy to illustrate the ideal PL/APL.
(10 mins) Find your new Patrol Leader/APL a seat at your table and introduce them to the other Patrols, briefly highlighting their skills and attitudes and why you chose them.
(5 minutes) Use the Patrol Leaders Creed to highlight the role of the PL and, where appropriate, how the APL can fit into this role as well.
Session activity: What can you carry?
Time to allocate for this activity: 30 minutes
Resources required: A huge bag of balloons - about 20 per Patrol. String.
A nominated Patrol Leader of each Patrol will demonstrate how big the job is by holding as many balloons as possible.
(5 mins) What makes a Patrol Leader? Ask for some ideas from the course. Encourage ideas that talk about responsibility, reliability, enthusiasm, leadership, .
What are they expected to do? Again, briefly encourage comments from the group which include leading by example, instructing others, planning Patrol activities, etc.
(20 mins) Suggestions are made by the Scouts on the types of things a PL does. The handout for this session can give a presenter some ideas if the course are not very obliging. Every suggestion that is made and agreed by the course gets written on to a balloon with texta - one for each Patrol. If this is an outdoor activivty, water balloons could be used instead.
The balloon is then blown up and given to the PL to hold. After each activity, the Patrol Leader must complete a small obstacle course.
The activity continues with more roles and responsibilities being handed to the poor Patrol Leader. If a Patrol Leader drops a balloon, or it bursts, they need to replace it. If it gets too much for the Patrol Leader, then the Patrol can call a stop as they appoint an Assistant Patrol Leader and decide which of the roles they will take from the PL - or if they will just generally help. If an APL is appointed, then they join in the obstacle course as well each turn.
(3 mins) Collect together all of the balloons into a bunch and tie them together. Hang up the bunch in your Patrol corner for the rest of the course (or place the water balloons in a bucket).
(5 minutes) Use the Patrol Leaders Creed to highlight the role of the PL and, where appropriate, how the APL can fit into this role as well.
Session activity: Patrol Leaders Creed
Time to allocate for this activity: 30 minutes
Resources required: Patrol Leaders Creed, butcher's paper, marker pens.
This short activity is designed to encourage Scouts to think through the different interpretations of Self Discipline. Calling on their ability to think and create, they are asked to reproduce their own, modern version of the Patrol Leader's Creed.

(2 mins) What is self discipline? Ask for some ideas from the course. Encourage ideas that talk about living within your own moral and social code such as arriving on time, dressing appropriately, remembering to do things you have promised to do, good moral values, socially acceptable behaviour, etc.
Why is self discipline important for a leader? Again, briefly encourage comments from the group which include leading by example, setting expectations, practising what you preach, etc.
(15 mins) Read The Patrol Leader's Creed handout and briefly discuss each point. Work as a Patrol to choose and re-write the three most important parts of the Patrol Leader's Creed. Patrols can work on butcher's paper to draft and write up their final ideas. Ideally, three sentences that sum up their expectations of a Patrol Leader.
(4 x 2 mins max) Each Patrol presents their top 3 ideas to the rest of the course. Presenter will summarise each presentation, paying particular attention to statements about leading by example, following social codes, setting expectations, etc.
(3 minutes) Summarise the creed's and Conclude with the statement from BP: You can only get discipline in the mass by discipline in the individual.
In a Scout Troop, the Patrol System is key. Patrols need great leaders. Learning what it takes to be a great Patrol Leader or Assistant Patrol Leader will make the job easier.
The Troop Council and the Scout Leader, on the recommendation of the Patrol, appoints the Patrol Leader. It is normal for the Patrol to hold an election for the PL, but the Troop Council has the final say. It is also important that a Patrol Leader's parents are aware of and support the nomination. The PL chooses the Assistant Patrol Leader, but again the Troop Council, in consultation with the Scout Leader, has the final say. Role:
The Assistant Patrol Leader is appointed by the Patrol Leader with the approval of The Troop Council and the Scout Leader. The Assistant Patrol Leader may be nominated by an election, but the appointment is made by The PL and approved by the Troop Council.
At the core of the success of Scouting is The Patrol System. This organisation and management system is tried and tested. Here we explore the details behind the method.
Time to allocate for this session: 60 minutes
Recomended programming for this session: This session should take place AFTER the role of a PL but before the Patrol in Council sessions.
Note: There are separate sesssions on the Patrol In Council, Patrol Activities and Patrol Camps. This is more a session on the overall Patrol System.
At the end of the session, Scouts will:

During the session, you must cover:
The session outcomes will have been achieved if:
Here are the suggested activities for this session:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Physical game | A game to show how the Patrol System works | |
| Activity Choice 2: Initiative activity | Any of the short initiative exercises taken from the Solutions and Decisions Session. These activities can be used in this session. | see Solutions and Decisions Session |
| Activity Choice 3: Patrol System Video activities | Watch the video, get the T-shirt | The video is available on the resource disk. |
Resources that can be printed or included on a disk to take home: The Patrol System
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 60 minutes
Resources required: Game materials (balls, etc.)
Patrols have a team game to encourage teamwork.
(5 mins) What is The Patrol System? Ask for some ideas from the course. Encourage ideas that talk about a team work environment, youth leadership, communication channels, etc.
Why is The Patrol System important for a leader? Again, briefly encourage comments from the group which include ease of management, shared leadership, youth decision making, etc.
(10 mins) Play a team game of your choice for 10 minutes with the presenter making observations of how the team works together (or not) and is led.
(5 mins max) Stop the game and discuss the presenter's observation:
(15 mins) Play the game for a further 15 minutes with some of the Scouts sitting out to observe the actions of the team (they can rotate on a "subs-bench" principal).
Each Patrol gets together as a Patrol Council to discuss their understanding of The Patrol System:
(2 mins each) Each Patrol feeds back on their discussion to the group.
During the session, it is essential to mention that other Patrol Structures exist - in particular, those that are formed ad-hoc for special events or activities (State Rally, Blue Cord Hikes, canoeing interest, etc.) and some Troops re-structure around friendship groups, activity interests or age grouping. Encourage the Scouts to think outside the box when looking a the "Patrol".
(2 minutes) The presenter sums up the outcomes of the session and gives a brief overview of the Patrol System (as found on the participant handout). Use examples from real life.
Time to allocate for this activity: 60 minutes
Resources required: 5 Initiative Activities - see Solutions and Decisions
Patrols have a set of initiatives to encourage teamwork.
(5 mins) What is The Patrol System? Ask for some ideas from the course. Encourage ideas that talk about a team work environment, youth leadership, communication channels, etc.
Why is The Patrol System important for a leader? Again, briefly encourage comments from the group which include ease of management, shared leadership, youth decision m
aking, etc.
Watch the video "The Patrol System" included on the resource disk.
(5 x 10 mins) Patrols rotate around 5 brief team challenges to highlight the Patrol System. These activities can be selected from the Solutions and Decisions Session - choosing activities that were not completed in that session. The focus of the activities is on the PL receiving the instructions and then passing the informaiton onto the APL.
During the session, it is essential to mention that other Patrol Structures exist - in particular, those that are formed ad-hoc for special events or activities (State Rally, Blue Cord Hikes, canoeing interest, etc.) and some Troops re-structure around friendship groups, activity interests or age grouping. Encourage the Scouts to think outside the box when looking a the "Patrol".
(5 minutes) The presenter sums up the outcomes of the session and gives a brief overview of the Patrol System (as found on the participant handout). Use examples from real life.
Time to allocate for this activity: 60 minutes
Resources required: Poster making equipment (butchers paper, pens)
(15 mins) Watch the video (see your Region Commissioner or District Scout Leader for a copy). It's an old video, but it is still relevant to this area and only lasts 10 minutes.

(10 mins) Discuss the video, using examples for the Scout's own Troop to highlight successful uses of the Patrol System.
(30 mins) Each Group is to produce a poster, role play or skit that shows an important part of the Patrol System in action. Report back or perform at the end of the session.
During the session, it is essential to mention that other Patrol Structures exist - in particular, those that are formed ad-hoc for special events or activities (State Rally, Blue Cord Hikes, canoeing interest, etc.) and some Troops re-structure around friendship groups, activity interests or age grouping. Encourage the Scouts to think outside the box when looking a the "Patrol".
(5 minutes) The presenter sums up the outcomes of the session and gives a brief overview of the Patrol System (as found on the participant handout). Use examples from real life.
Outline of the SessionAt the core of the success of Scouting is The Patrol System. This organisation and management system is tried and tested. Here we explore the details behind the method.
The patrol system is not one method in which Scouting can be carried on. It is the only method. - Lord Baden-Powell
Patrol system (or patrol method), the individual in a group. Scouts are organised in small groups (about 5-7 Scouts) because this is the natural way young people work together. These patrols are therefore more important than the Troop. Patrols must be kept intact under all circumstances, which means working, tenting, learning, cooking, so surviving together. In a Patrol the Scouts learn to work with others, while the Patrol leader learns responsibility for others. Both have to give in a part of their personal interest for this. Still Scouting deals with the individual, not with the Company. A Scout has his own identity within the group and learns as an individual. The Patrol serves as the characterschool for the individual.
A Patrol is a group of Scouts who belong to a Troop, are similar in age, development and interests. The Patrol system allows Scouts to interact in a small group outside the larger Troop, working together as a team, and sharing the responsibility of making their Patrol a success. Patrol size depends on a Troop's membership, the ideal being a maximum of eight Scouts.
Patrol spirit is the glue that holds the patrol together and keeps it going. Building patrol spirit takes time, because it is shaped by the patrol's experiences - good or bad. Often misadventures, like getting lost on a night hike, will contribute much in pulling a patrol together. The weekend it rained and flooded your camp is the one you will never forget. Some patrols build up traditions, and these help build each patrol member's sense of belonging.
Patrols work best when there is a mix of ages, skills, interests and abilities. But that is not the only way to group the Scouts in your Troop. You might also try:
Once we understand what a PL/APL does (Session 4), how a Patrol functions (Session 5) and how the Troop Council fits in (Session 6), we can start to put into practice the real power of the Patrol System.
Time to allocate for this session: 45 minutes
Recomended programming for this session: This session is a core session and should take place AFTER the Patrol System session, but early in the course.
Note: This session does not cover Patrol Activities or Camps. They are separate sessions.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Choose one of the following options:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Planning an Activity | Have a go at planning a Patrol Activity. This activity may also be used in the Patrol Activities Session. | Planning framework |
| Activity Choice 2: Completing the Badge Work | A practical task based on an imaginary Patrol. | Patrol list |
| Activity Choice 3: Plan a Camp Menu | Devise the camp menu for the next Patrol Camp | Patrol Camp food resource |
Resources that can be printed or included on a disk to take home: There is no hand out for this session, but the Patrol Activities hand out might be appropriate.
Leaders attending for training purposes should:
Time to allocate for this activity: 45 minutes
Resources required: Planning Framework
If you did not use this activity for the Patrol Activities session, it would be suitable for here.
(10 mins) Ask “What is a Patrol In Council”? Draw a conclusion that it is a meeting of the Patrol to decide something like an activity to do, plan a camp menu, patrol hike, etc
(20 mins) Patrols start by identifying a range of Patrol Activities. Using the provided framework, they will then plan one or more activity. When they have completed the planning stage, they must have their plan approved by the presenter.
The presenter(s) will act as advisors and mentors in the planning stage of this activity. This includes:
(15 mins) Each Patrol can feed back on their activities and what they had to do to plan them fully. Other Patrols can comment constructively on the report back.
Time to allocate for this activity: 45 minutes
Resources required: Imaginary Award Scheme Progress Chart
The objective is to bring a list of activity ideas to bring back to the Troop Council for the Term Program.
(10 mins) Ask “What is a Patrol In Council”? Draw a conclusion that it is a meeting of the Patrol to decide something like an activity to do, plan a camp menu, patrol hike, etc
Explain the necessity to have Term Plan so that Scouts can achieve sign-off’s in the Award Scheme. Consideration needs to be given to the three levels of the Award Scheme and where possible, the activities chosen help all Scouts. Consideration for out-of-hall activities is ideal. Hand out the badge work progress chart for the imaginary Patrol.
(15 mins) Prepare a list of activities to complete as much as possible in the 8 weeks of the next term. There is a Troop based Camp scheduled for the first weekend of the holidays.
(5 mins max) A discussion to hear some of the ideas for out-of-hall activities.
Time to allocate for this activity:45 minutes
Resources required: Butcher's paper
This activity is designed to practice managing the Patrol in a discussion to decide a menu for a over night camp comprising of Lunch, Dinner, Breakfast and Lunch.

(6 mins) Provide sample menus – ideal and non-ideal menus. Provide a list of the discussion items below.
Ask “What is a Patrol In Council”? Draw a conclusion that it is a meeting of the Patrol to decide something like an activity to do, plan a camp menu, patrol hike, etc
Advise that they are going to discuss the following and discuss some ideas
(15 mins) Produce a menu.
(9 mins max) Choose one menu and have the PL outline the menu plan. Discuss how this activity could be a typical task for a Patrol in Council to achieve.
Teamwork is about communicating, sharing ideas and working our solutions collaboratively. In managing a Scout Troop, the communication centres around The Troop Council. But it is not easy to make the Troop Council effective. This session covers ways to make it more effective.
Time to allocate for this session: 45 minutes.
Recomended programming for this session: This session should take place AFTER the role of a PL and Patrol System sessions, and AFTER the Patrol in Council sessions.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here are the suggested activities for this session:
| Activity | Type of Activity | Resources |
| Choice 1. Role Play | A chance to act out an actual council in an interactive Role Play. Sitting down session. | Mock Agenda |
| Choice 2. Different Types | Five quite different approaches to a Troop Council are played off against each other. Some Patrols inside, some out. | Different Types |
| Choice 3. Council Video | A video demonstrating good and bad examples of a Troop Council. Sitting down session. |
The Video is on the resource disk. |
Resources that can be printed or included on a disk to take home: The Troop Council
Adult Leaders attending for training purposes should:
Time to allocate for this activity: 45 minutes
Resources required: Meeting room set up, minute taking paper and pen, mock agenda.
During this session, the Scouts will learn about Troop Councils and have an opportunity to stage a mock Troop Council.
(3 minutes) Ask the course if they would like to sit inside or out for this session (or to make some other fairly meaningless decision). Allow them a very brief time to discuss and decide. Once a decision has been made and the course is settled for the session, annouce that they have just held a very successful Troop Council! By simply making a decision on how the whole Group should proceed is exactly what a Troop Council is for.
(2 mins) What is The Troop Council? Ask for some ideas from the course. Encourage ideas that talk about Patrol Leaders sharing ideas, making decisions, programming, approving award scheme progress, etc.
Why is The Troop Council important for a Troop? Again, briefly encourage comments from the group which include making it relevant for the youth members, developing leadership skills, more efficient, etc.
(25 mins) Select one representative from each Patrol and invite them to join the centre table for a Troop Council. The presenter is in attendance as the Scout Leader. One of the representatives (preferrably somebody who has some animation and confidence) is nominated by the presenter to chair the meeting. Briefly discuss with the course the following points before starting the mock meeting:
Using the mock agenda and participant cue cards provided, the presenter will guide the meeting, allowing the Chair to run the proceedings, but occasionally stopping to address the course where clarification or comment is needed.
(10 minutes) At the conclusion of the meeting, hold an open forum discussion with the course, the presenter leading the discussion with the following thought points:
(5 minutes) Finish by confirming the outcomes of the session.
Time to allocate for this activity: 45 minutes
Resources required: Cue cards, mock agenda, paper, pen, table & chairs, refreshments, compasses (x2), skipping rope, jobs to do.
This session is started without introduction for each Patrol. The outcome of the Patrol's participation is discussed at the end.
(3 minutes) Hand each Patrol a Troop Council cue card and set them on their various tasks without revealing the tasks to the other Patrols. Each Patrol has 30 minutes to try their task.
(30 mins running concurrently)
(10 minutes) At the conclusion of the activities, the course come together to discuss their experiences. They start by feeding back what their task was. Once all of the activities are known, the presenter will lead a discussion on which activity was a suitable Troop Council. The answer is, all of them in the right context! All of the activities are potential items for a Troop Council to undertake - elements of training, management, planning and fun combining together! There are no set rules.
(2 minutes) Outline the types of management and planning descisions that a Troop Council should be making: Award scheme progress, Patrol Leader promotions, program activities, etc.
Troop CouncilSet up a table and chairs, find a pad to take minutes and elect a chair-person. Follow the agenda given to you as a Troop Council - have the minutes ready at the end of the meeting. You have 30 minutes. |
Troop CouncilFind a space somewhere to have your Troop Council. You should decide where the next Winter camp should be held, who should be the next PL of wombats and invent a new game to play next week. You have 30 minutes. |
Compass TrailSplit into two groups - each group set a compass or trail signs course for the other half to follow. You have 30 minutes. |
Helping SkipFor the next 30 minutes, help the Scout Leader with some tasks that need to be done. |
Team ChallengeFind a long skipping rope and practice until the whole team can skip, all together, 10 times without stopping. You have just 25 minutes to practice before you have to demonstrate to the group. If you are really good, then how creative can you be? Learn a trick or two to impress the others. |
|
Time to allocate for this activity: 45 minutes
Resources required: Video projection equipment, DVD or Video player, TV and Video Cassette.
If not already used in the Patrol System session, this video is an excellent resource for the Troop Council session. It showcases how to re-work a Patrol System.
(3 minutes) Ask the course if they would like to sit inside or out for this session (or to make some other fairly meaningless decision). Allow them a very brief time to discuss and decide. Once a decision has been made and the course is settled for the session, annouce that they have just held a very successful Troop Council! By simply making a decision on how the whole Group should proceed is exactly what a Troop Council is for.
(2 mins) What is The Troop Council? Ask for some ideas from the course. Encourage ideas that talk about Patrol Leaders sharing ideas, making decisions, programming, approving award scheme progress, etc.
Why is The Troop Council important for a Troop? Again, briefly encourage comments from the group which include making it relevant for the youth members, developing leadership skills, more efficient, etc.
(10 mins) Watch the video "The Patrol System" available on the DVD resource. It is a little old but has an excellent message and presentation.
Using the mock agenda and participant cue cards provided, the presenter will guide the meeting, allowing the Chair to run the proceedings, but occasionally stopping to address the course where clarification or comment is needed.
(10 minutes) At the conclusion of the meeting, hold an open forum discussion with the course, the presenter leading the discussion with the following thought points:
(5 minutes) Finish by confirming the outcomes of the session.
Outline of the SessionTeamwork is about communicating, sharing ideas and working out solutions collaboratively. In managing a Scout Troop, the communication centres around The Troop Council. But it is not easy to make the Troop Council effective. This session covers ways to make it more effective.
The Troop Council consists of:
The Troop Council administers the policy and organisation of the Troop:
The Troop Council can be organised in many different ways:
The Troop Council is essential to the success of the Scout Troop. Without one, the Scouts are not getting the best opportunity to try Scouting. Successful Troops rely on the ideas shared and planned by the Troop Council to keep the program relevant to the age group, led by young people and efficient. Scouts expect to have opportunities to lead others and develop their own leadership styles. The Troop Council is a good way to help individuals to practice and improve these skills.
Repeatedly, youth leaders bring up concerns over their ability to tackle the inappropriate behaviour of their peers. Although covered in more detail in the Advance Course, this course looks at Bullying as a specific issue.
Time to allocate for this session: 30 minutes
Recomended programming for this session: This session can take place at any time, but is perhaps best suited to the end of the course when the participants have covered many of their issues already.
At the end of the session, Scouts will:
During the session, you must cover:
Leaders attending for training purposes should:
Here are some recomended activities for this session:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Role Play | Participating in a play about resolving bullying. | |
| Activity Choice 2: Discussion Session | Open forum on the topic. | Discussion topics |
| Activity Choice 3: Specialist visitor | A talk about bullying and its effects. | |
| Activity Choice 4: A bit of bully | An active game to highlight bullying. |
Resources that can be printed or included on a disk to take home: There is no handout for this session.
The session outcomes will have been achieved if:
Time to allocate for this activity: 30 minutes
Resources required: Ideas sheet.
This short activity teaches about different forms of bullying, how we can prevent it and what to do if it happens.
(2 mins) Prepare and brief the members who are performing the role play as in The Task.
(10 mins) One Patrol, or a selection of members from different Patrols are invited to perform a short play to the rest of the course. The play demonstrates an issue of bullying that is dealt with badly by the leader of the group.
(10 mins max) The presenter facilitates a group discussion about the play they have watched. The presenter should be familiar with the content of the handout, which has some strategies on it. The following leading questions could be used:
(10 minutes) The presenter opens up the discussion to broader issues other than bullying that might be troubling the Scouts on the course in their home Troops - "I really want to be a Patrol Leader but, I am not sure if I can ..." or "How do you handle someone who is ...?". Where possible, the presenter can encourage the group to share one or two strategies for handling this issue. The role of the adult leader in supporting the Scout should be emphasised throughout.
Time to allocate for this activity: 30 minutes
Resources required: Ideas sheet
This short activity discusses about different forms of bullying, how we can prevent it and what to do if it happens.
(2 mins) Brain storm bullying - what is it? What forms does it take? What are its effects? Write some brief notes on butcher's paper or a white board. Allow some short and relevant stories from the Scouts on their experiences as either a victim or a leader solving an issue. With each, encourage the teller to talk about their feelings - how did it make them feel when it ha
ppened? Some cue cards are provided to assist with this discussion if required.
(10 mins max) The presenter facilitates a group discussion about the bullying seen by the Scouts before. The presenter should be familiar with the content of the handout, which has some strategies on it. The following leading questions could be used:
(10 minutes) The presenter opens up the discussion to broader issues other than bullying that might be troubling the Scouts on the course in their home Troops - "I really want to be a Patrol Leader but, I am not sure if I can ..." or "How do you handle someone who is ...?". Where possible, the presenter can encourage the group to share one or two strategies for handling this issue. The role of the adult leader in supporting the Scout should be emphasised throughout.
Chi Lin MarketDuring an outing to local markets, Dingo Patrol decides not to take Chi Lin out with them again because she is "Too Poor" to afford better clothes and other people keep staring at him, the rest feel embarrassed. |
Gareth's GripeScout Gareth does not want to go on any Patrol activities because this Patrols doesn't have enough members to do the activities. |
Peter ProblemYoung Peter is being physically annoying during a game. He is playing extremly rough to get his own way when playing. |
Texting TroubleScout Shima is texting on her mobile phone, threatening to stop Rithy from coming to all Patrol activities if he does not do as Shima says. |
Andrea's AngstAt school, little Andrea is being pushed around by some of the larger kids. After schools she is being sent threatening emails. |
Michael's MissingNobody wants Michael on their team because he can't run very well. |
Ombola's OmmisionOmboloa comes from Africa and doesn't speak English very well. He is often left in a corner just watching the games. |
Phil's FailingA deaf Scout, Phil, does not always here the instructions from his Patrol. They get annoyed and end up shouting at him. |
Time to allocate for this activity:30 minutes
Resources required: Ideas sheet.
This short activity discusses about different forms of bullying, how we can prevent it and what to do if it happens.
Invite a guest speaker to the course to talk about bullying. Suitable people you could ask might include:
(20 mins) Introduce the guest speaker and invite them to talk to the course.
(5 mins) Allow the course to ask questions of the guest speaker about their subject.
(5 minutes) The presenter briefly relates the discussion to broader issues other than bullying that might be troubling the Scouts on the course in their home Troops - "I really want to be a Patrol Leader but, I am not sure if I can ..." or "How do you handle someone who is ...?". Where possible, the presenter can encourage the group to share one or two strategies for handling this issue. The role of the adult leader in supporting the Scout should be emphasised throughout.
Time to allocate for this activity:30 minutes
Resources required: Ideas sheet
This short activity teaches about different forms of bullying, how we can prevent it and what to do if it happens.
(10 mins) The presenter announces that it is time for a q
uick game outside. A short game of soccer or other team game takes place. Two Scouts are briefed quietly before the game to pretend to play the roles of a bully and a victim. During the game, they start playing the roles and continue, getting more and more obvious until one of the Scout's notices and wants to do something about it.
(10 mins max) The presenter calls a stop to the game and asks the Scouts what they would like to do about the problem that has come up. Using a "Court of honour" approach, they resolve the problem as a group. Guided by the presenter, the Scouts talk about how this incident relates to similar incidents in their own Troop.
(10 minutes) The presenter opens up the discussion to broader issues other than bullying that might be troubling the Scouts on the course in their home Troops - "I really want to be a Patrol Leader but, I am not sure if I can ..." or "How do you handle someone who is ...?". Where possible, the presenter can encourage the group to share one or two strategies for handling this issue. The role of the adult leader in supporting the Scout should be emphasised throughout.
Scouts leading others in a range of ways are trusted to do their best. The range of activities that a Scout is expected to understand and lead is vast and it is without doubt will often touch areas where Scout Association rules and regulations are in force. This session exposes the Scouts to some of the basic policies, rules and guidelines that they should be aware of.
Time to allocate for this session: 30 minutes
Recomended programming for this session: This session can take place at any time, but is perhaps best suited to the end of the course when the participants have covered many of their issues already.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here are some recomended activities for this session:
| Activity | Type of Activity | Resources |
| Activity Choice 1: Research | Checking out the Adventurous Activities policy. | O & I Handbook |
| Activity Choice 2: Rule Wall | Sorting out the activities by their regulations. | Activity Cue Cards |
Resources that can be printed or included on a disk to take home: Accessing the activity approval system
Adult Leaders attending for training purposes should:
| Attachment | Size |
|---|---|
| rulesandregs.pdf | 94.82 KB |
Time to allocate for this activity: 30 minutes
Resources required: O and I Handbook
(3 mins) The presenter will lead a discussion on the types of activity that could be organised and led by a Patrol Leader - this is a re-cap of the sessions on Patrol Activities and Patrol Camps.
All ideas should be accepted to give a full variety of activities.
Time to allocate for this activity: 30 minutes
Resources required: O and I Handbook
(3 mins) The presenter will lead a discussion on the types of activity that could be organised and led by a Patrol Leader - this is a re-cap of the sessions on Patrol Activities and Patrol Camps.
All ideas should be accepted to give a full variety of activities.
(10 minutes) Give each Patrol one of the activities that require an authorisation under the Branch Adventurous Activities Policy. Supply them with the necessary forms and instructions to complete the authorisation procedure (i.e. Complete the application/permission form, provide the required details on dates, times, locations, emergency procedures, equipment, leadership, authorisation, etc.).
Note: NSW A1 Activity Forms MUST be completed by an adult whenever they are used. Youth members are not permitted to be the Supervising Leader or Activity Co-ordinator. Youth members may be an Activity Leader where their qualification or experience permits, but an adult Activity Co-ordinator must complete and take responsibilty for the activity and the appropriate authorisation procedure.
(10 minutes) Using the completed paperwork, the presenter will facilitate a discussion about the activities selected, indicating the exact nature of the rule or regulation that applies to the activity. Included in this session will be a brief explanation of how to go about attaining the authorisation or permission to undertake the activity.
(2 mins) Advise the Scouts that they should always seek the advice of an adult leader on any activity they wish to run.
Time to allocate for this activity:30 minutes
Resources required: Activity Cue Cards, re-useable adhesive, blank wall.
This session is designed to bring the Scouts closer to the ground when it comes to considering activities they might like to do. It explores the rules and regulations that govern the way activities are conducted.
(3 mins) The presenter will lead a discussion on the types of activity that could be organised and led by a Patrol Leader - this is a re-cap of the sessions on Patrol Activities and Patrol Camps.
All ideas should be accepted to give a full variety of activities.
(10 minutes) Give each Patrol a set of the Activity Cue Cards and some re-useable adhesive. Have them stick the cards to the wall according to whether they require additional permission / an authorisation to run or not.
(10 minutes) Using the cards pinned to the wall, the presenter will facilitate a discussion about the activities selected, indicating the exact nature of the rule or regulation that applies to the activity. Included in this session will be a brief explanation of how to go about attaining the authorisation or permission to undertake the activity.
Note: NSW A1 Activity Forms MUST be completed by an adult whenever they are used. Youth members are not permitted to be the Supervising Leader or Activity Co-ordinator. Youth members may be an Activity Leader where their qualification or experience permits, but an adult Activity Co-ordinator must complete and take responsibilty for the activity and the appropriate authorisation procedure.
(2 mins) Advise the Scouts that they should always seek the advice of an adult leader on any activity they wish to run.
| Making rope in the Scout Hall one Troop Night | Cleaning the windows at the local Retirement Village |
| Taking part in Clean Up Australia in the local bush reserve | Ten pin bowling at the local town centre |
| Sailing on the local lake with the local sailing club | Skiing at Thredbo |
| Baking cakes at the Patrol Leader's house | Weekend Camp on a Scout site with a warden |
| Surfing on the local beach | Day trip to an amusement park 2 hours drive away |
| Laser game at the local indoor laser game venue | Horse riding in the National Park |
| Bush walking in the neighbouring Region | Caving in a cave system four hours away from home |
| Canoeing on the local lake with your own boats | Rock Climbing Indoors (at a Rock Climbing Centre) |
The Scout Leadership Course does NOT HAVE any formal pre-course or post-course projects to complete. However, it is desirable that the Scouts make an effort to use what they have learnt back in their Troop.
Time to allocate for this session: 5 minutes
Recomended programming for this session: Towards the end
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here is the recomended activity for this session:
| Activity | Type of Activity | Resources |
| Evaluation |
This session is a short and sweet explanation:
You may wish to send a notification to the Scout Leader of this as well. |
Notification to Scout Leader/Troop Council. |
A note for your Troop Council about your participation in the course.
To: The Troop Council of ____________________________________ Troop
Scout's Name: ________________________________________
This Scout has recently completed a Basic Scout Leadership Course.
Course Dates ________________________________________
Course Location ________________________________________
Course Leader ________________________________________
This course is a requirement of the Australian Scout Medallion. At the end of the course, they received the Scout Leadership Course uniform badge. The Scouts Australia Scout Leadership Course does not require them to complete any formal projects, but they can use the skills they have learnt when planning for their Leadership Activity, another part of the Australian Scout Medallion.
They have been asked to feedback to the Troop Council on their course, to inform you about what they have learnt and to discuss some ideas of what they would like to do with their new knowledge. When they have completed this task, please invite your District Leader to visit your Troop and present the Scout with their course certificate. This is your record of completing the course that will be needed to complete the Australian Scout Medallion.
It is the end of the course and time to part ways with the participants. This is a key opportunity to pump a final message into the Scouts to take away with them.
Time to allocate for this session: 5 minutes
Recomended programming for this session: At the very end.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here is the recomended activity for this session:
| Activity | Type of Activity |
| Evaluation |
The key components of your closure should be:
There may be hand-outs, clearing up tasks or contact details exchanges to complete before leaving. |
The best leaders learn from their experiences so they can be better next time. Showing that we follow our own advice, this session gives an opportunity for Scouts and presenters to evalute the course so that improvements can be made.
Time to allocate for this session: 15 minutes
Recomended programming for this session: This session must be the last session of the course, before the official close.
At the end of the session, Scouts will:
During the session, you must cover:
The session outcomes will have been achieved if:
Here is the recomended activity for this session:
| Activity | Type of Activity | Resources |
| Evaluation |
The resource for this session gives some questions that might be appropriate. |
Evaluation Form |
Adult Leaders attending for training purposes should:
Course Date: ___________________________
Course Location: ______________________
Region: ___________________________
Course Leader: ______________________
This version of the Scout Leadership Course materials was compiled and produced by Scouts Australia New South Wales in conjunction with the National Scout Program Delivery Team. The NSPDT recognised the need to revise the materials available for the course across Australia. New South Wales responded to this need by reviewing the currently avaialble resources and working with youth members and leaders to develop a new course content.
In developing this resource, the support of a number of people and resources is acknowledged:
The following resources were used for ideas in this course:
Your feedback on this resource is appreciated. Please email us your comments, updates, corrections and new ideas to Chris Chapman.